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  2. YCbCr - Wikipedia

    en.wikipedia.org/wiki/YCbCr

    YCbCr, Y′CbCr, or Y Pb/Cb Pr/Cr, also written as YCBCR or Y′CBCR, is a family of color spaces used as a part of the color image pipeline in video and digital photography systems. Y′ is the luma component and C B and C R are the blue-difference and red-difference chroma components. Y′ (with prime) is distinguished from Y, which is ...

  3. Y′UV - Wikipedia

    en.wikipedia.org/wiki/Y′UV

    Y′UV, also written YUV, is the color model found in the PAL analogue color TV standard. A color is described as a Y′ component (luma) and two chroma components U and V. The prime symbol (') denotes that the luma is calculated from gamma-corrected RGB input and that it is different from true luminance. [1] Today, the term YUV is commonly ...

  4. Chroma subsampling - Wikipedia

    en.wikipedia.org/wiki/Chroma_subsampling

    Chroma subsampling. Widely used chroma subsampling formats. Chroma subsampling is the practice of encoding images by implementing less resolution for chroma information than for luma information, taking advantage of the human visual system's lower acuity for color differences than for luminance. [1]

  5. Direct2D - Wikipedia

    en.wikipedia.org/wiki/Direct2D

    Direct2D is a native code API based on C++ that can be called by managed code and uses a "lightweight COM " approach [5] just like Direct3D, with minimal amount of abstraction. However, unlike WPF and similarly to GDI/GDI+, Direct2D is an "immediate mode" rendering API with simple BeginDraw/Draw/EndDraw calls; Direct2D has no concept of a ...