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  2. Consumer Reports is a United States-based non-profit organization which conducts product testing and product research to collect information to share with consumers so that they can make more informed purchase decisions in any marketplace.

  3. Computer performance by orders of magnitude - Wikipedia

    en.wikipedia.org/wiki/Computer_performance_by...

    1.32×10 15: Nvidia GeForce 40 series' RTX 4090 consumer graphics card achieves 1.32 petaflops in AI applications, October 2022 [8] 2×10 15: Nvidia DGX-2 a 2 Petaflop Machine Learning system (the newer DGX A100 has 5 Petaflop performance) 11.5×10 15: Google TPU pod containing 64 second-generation TPUs, May 2017 [9]

  4. List of computer simulation software - Wikipedia

    en.wikipedia.org/wiki/List_of_computer...

    Sim4Life - 3D computer-aided-design-based electromagnetic (EM) simulation platform: Sim4Life, which includes all elements of the now discontinued SEMCAD platform developed by Schmid and Partner Engineering AG, combines classical technical computer-aided-design tools with multi-physics solvers, computational human phantoms, medical-image-based ...

  5. Notebook interface - Wikipedia

    en.wikipedia.org/wiki/Notebook_interface

    Notebook interfaces are widely used for statistics, data science, machine learning, and computer algebra. [ 2 ] At the notebook core is the idea of literate programming tools which "let you arrange the parts of a program in any order and extract documentation and code from the same source file.", [ 3 ] the notebook takes this approach to a new ...

  6. List of datasets for machine-learning research - Wikipedia

    en.wikipedia.org/wiki/List_of_datasets_for...

    Major advances in this field can result from advances in learning algorithms (such as deep learning), computer hardware, and, less-intuitively, the availability of high-quality training datasets. [1] High-quality labeled training datasets for supervised and semi-supervised machine learning algorithms are usually difficult and expensive to ...

  7. Computing education - Wikipedia

    en.wikipedia.org/wiki/Computing_education

    [5] [24] It is a subfield of both computer science and education research, and is concerned with understanding how computer science is taught, learned, and assessed in a variety of settings, such as K-12 schools, colleges and universities, and online learning environments.