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  2. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...

  3. Machines (Nier: Automata) - Wikipedia

    en.wikipedia.org/wiki/Machines_(Nier:_Automata)

    Close to the beginning of Nier: Automata, a group of machines attempting to reproduce create the highly advanced lifeforms Adam and Eve, who become obsessed with humanity. Shortly after the destruction of the Bunker, the Machine Network constructs an immense tower from crystallized silicon and carbon for the purpose of destroying the human server.

  4. Soulslike - Wikipedia

    en.wikipedia.org/wiki/Soulslike

    Soulslike games typically have a high level of difficulty where repeated player character death is expected and incorporated as part of the gameplay, with players often keeping part of their progress since the last checkpoint (items collected, bosses defeated), and other losses (such as experience or currency) being potentially recoverable.

  5. Automata theory - Wikipedia

    en.wikipedia.org/wiki/Automata_theory

    Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science with close connections to mathematical logic .

  6. Automaton - Wikipedia

    en.wikipedia.org/wiki/Automaton

    An automaton (/ ɔː ˈ t ɒ m ə t ən / ⓘ; pl.: automata or automatons) is a relatively self-operating machine, or control mechanism designed to automatically follow a sequence of operations, or respond to predetermined instructions. [1]

  7. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  8. State complexity - Wikipedia

    en.wikipedia.org/wiki/State_complexity

    State complexity is an area of theoretical computer science dealing with the size of abstract automata, such as different kinds of finite automata.The classical result in the area is that simulating an -state nondeterministic finite automaton by a deterministic finite automaton requires exactly states in the worst case.

  9. Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons

    Dungeons & Dragons (commonly abbreviated as D&D or DnD) [2] is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. [3] [4] [5] The game was first published in 1974 by Tactical Studies Rules (TSR). [5] It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997.