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The DualSense Edge has a more modular design than the DualSense, featuring replaceable analog stick modules, interchangeable analog stick caps (standard DualSense caps, and high- and low-convex dome caps resembling earlier DualShock analog sticks prior to the DualShock 4) and rear paddle buttons, adjustable trigger lengths, multiple control ...
The PlayStation 2 supports 3 light-gun input types, GunCon (GunCon 1), GunCon 2, and Justifier/Hyperblaster. Some games listed also support connecting an additional PS1/PS2 controller for convenient redundant button mapping, such as the Time Crisis games for cover shooting, or Resident Evil: Dead Aim for simultaneous control stick movement.
The initial prevalence of analog sticks was as peripherals for flight simulator games, to better reflect the subtleties of control required for such titles. It was during the fifth console generation that Nintendo announced it would integrate an analog stick into its iconic Nintendo 64 controller, a step which would pave the way for subsequent leading console manufacturers to follow suit.
Another type of competitive edge used by console manufacturers around the same time was the notion of "bits" or the size of the word used by the main CPU. The TurboGrafx-16 was the first console to push on its bit-size, advertising itself as a "16-bit" console, though this only referred to part of its architecture while its CPU was still an 8 ...
IL-2 Sturmovik: Great Battles is a set of standalone video games and the third generation game in the IL-2 Sturmovik series of combat flight simulators.The two first modules were released in 2013 (IL-2 Sturmovik: Battle of Stalingrad) and 2016 (IL-2 Sturmovik: Battle of Moscow) and it was not before November 2017 that the series officially received its current name. [2]
The very first PlayStation model, the Japanese SCPH-1000, shown with original controller and memory card. A number of models of Sony's PlayStation (PS) video game console were produced from 1994 to 2006.
The Slimline PS2 is considerably smaller than the "Fat" PS2. Several models of the PlayStation 2 (PS2) video game console were produced from 2000 to 2013. Some PS2 revisions only change in their internal construction or implement cost-saving measures while others feature substantial external changes.
The Rumble Pak (Japanese: 振動パック, Hepburn: Shindō Pakku) is a removable device from Nintendo that provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player in the game.