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  2. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    Pseudocode is commonly used in textbooks and scientific publications related to computer science and numerical computation to describe algorithms in a way that is accessible to programmers regardless of their familiarity with specific programming languages.

  3. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  4. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Pseudocode, flowcharts, drakon-charts, and control tables are structured expressions of algorithms that avoid common ambiguities of natural language. Programming languages are primarily for expressing algorithms in a computer-executable form but are also used to define or document algorithms.

  5. Comment (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Comment_(computer_programming)

    A prologue comment is a comment (or group of related comments) located near the top of an associated programming topic, such as before a symbol declaration or at the top of a file. An inline comment is a comment that is located on the same line as and to the right of program code to which is refers. [8]

  6. Pidgin code - Wikipedia

    en.wikipedia.org/wiki/Pidgin_code

    In computer programming, pidgin code is a mixture of several programming languages in the same program, or pseudocode that is a mixture of a programming language with natural language descriptions. Hence the name: the mixture is a programming language analogous to a pidgin in natural languages.

  7. Skeleton (computer programming) - Wikipedia

    en.wikipedia.org/.../Skeleton_(computer_programming)

    Pseudocode is similar to skeleton programming, however deviates in the fact that pseudocode is primarily an informal method of programming. [3] Dummy code is also very similar to this, where code is used simply as a placeholder, or to signify the intended existence of a method in a class or interface.

  8. Trie - Wikipedia

    en.wikipedia.org/wiki/Trie

    In the above pseudocode, x and key correspond to the pointer of trie's root node and the string key respectively. The search operation, in a standard trie, takes O ( dm ) {\displaystyle O({\text{dm}})} time, where m {\displaystyle {\text{m}}} is the size of the string parameter key {\displaystyle {\text{key}}} , and d {\displaystyle {\text{d ...

  9. Category:Articles with example pseudocode - Wikipedia

    en.wikipedia.org/wiki/Category:Articles_with...

    Banker's algorithm; Bellman–Ford algorithm; Biconjugate gradient stabilized method; Biconnected component; Binary search; Bisection method; Bitwise operation; Block sort; Blowfish (cipher) Borůvka's algorithm; Braess's paradox; Brandes' algorithm; Bresenham's line algorithm; Bron–Kerbosch algorithm; Bubble sort; Bucket sort; Burning Ship ...