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  2. Divinity: Original Sin II - Wikipedia

    en.wikipedia.org/wiki/Divinity:_Original_Sin_II

    Divinity: Original Sin II is a role-playing video game played from an isometric perspective. [1] As with Divinity: Original Sin, players can play alone or in cooperative multiplayer, although Original Sin II allows a party of up to four players, while the first game only allowed two. [2]

  3. Divinity (series) - Wikipedia

    en.wikipedia.org/wiki/Divinity_(series)

    Divinity is a role-playing video game series developed by Larian Studios. The franchise was introduced in 2002 with Divine Divinity. The franchise received more mainstream attention following the critically and commercially successful release of Divinity: Original Sin (2014). [1]

  4. Larian Studios - Wikipedia

    en.wikipedia.org/wiki/Larian_Studios

    Upon its release, Original Sin became the fastest-selling game in Larian's history. [19] An enhanced edition was launched on 27 October 2015, including all formerly published downloadable content and several improvements. Larian began development of its Divinity Engine along with Divinity: Original Sin.

  5. Divinity Engine - Wikipedia

    en.wikipedia.org/wiki/Divinity_Engine

    Divinity Engine is a game engine developed by Larian Studios. [1] It has undergone several iterations, with the latest version being Divinity Engine 4.0 developed for Baldur's Gate 3. [2] Divinity Engine 2 toolkit used in Divinity: Original Sin 2

  6. Divinity: Original Sin - Wikipedia

    en.wikipedia.org/wiki/Divinity:_Original_Sin

    Divinity: Original Sin is a role-playing video game developed and published by Larian Studios. The fourth main entry in the Divinity game series, it is a prequel to the original game Divine Divinity, and to the other main games in the series. It was first released on Microsoft Windows on 30 June 2014.

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  8. Swen Vincke - Wikipedia

    en.wikipedia.org/wiki/Swen_Vincke

    Vincke founded Larian Studios in 1996. [10] As CEO and creative director, he plays a central role in the company and the development of the games. [11] He was the project leader and lead programmer of Larian's first published game The L.E.D. Wars (1997), [10] followed by the first two installments in the Divinity series, award-winning Divine Divinity (2002) and its sequel Beyond Divinity (2004).

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