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UTRAN architecture UMTS Terrestrial Radio Access Network ( UTRAN ) is a collective term for the network and equipment that connects mobile handsets to the public telephone network or the Internet. It contains the base stations, which are called Node B 's and Radio Network Controllers (RNCs) [ 1 ] which make up the Universal Mobile ...
Screenshot of the Mobile game Asphalt 3: Street Rules, showing the capabilities of the Mobile 3D Graphics API.. M3G is an object-oriented interface consists of 30 classes that can be used to draw complex animated three-dimensional scenes, it provides two ways for developers to draw 3D graphics: immediate mode and retained mode.
Java APIs for Bluetooth: 118: Mobile Information Device Profile (MIDP) 2.0 for Java ME 135: Java Mobile Media API (MMAPI) for Java ME 139: Connected Limited Device Configuration (CLDC) 1.1 for Java ME 184: Mobile 3D Graphics API for Java ME 1.0 and 1.1 205: Wireless Messaging API 2.0 (WMA) 2.0 226: Scalable 2D Vector Graphics API for J2ME
C-RAN (Cloud-RAN), also referred to as Centralized-RAN, is an architecture for cellular networks. [1] [2] [3] C-RAN is a centralized, cloud computing-based architecture for radio access networks that supports 2G, 3G, 4G, 5G and future wireless communication standards. Its name comes from the four 'C's in the main characteristics of C-RAN system ...
System Architecture Evolution (SAE) is the core network architecture of mobile communications protocol group 3GPP's LTE wireless communication standard.. SAE is the evolution of the GPRS Core Network, but with a simplified architecture; an all-IP Network (AIPN); support for higher throughput and lower latency radio access networks (RANs); and support for, and mobility between, multiple ...
High Speed Downlink Packet Access (HSDPA) is an enhanced 3G (third-generation) mobile communications protocol in the High-Speed Packet Access (HSPA) family. HSDPA is also known as 3.5G and 3G+ . It allows networks based on the Universal Mobile Telecommunications System (UMTS) to have higher data speeds and capacity.
Architecture description languages (ADLs) are used in several disciplines: system engineering, software engineering, and enterprise modelling and engineering. The system engineering community uses an architecture description language as a language and/or a conceptual model to describe and represent system architectures.
IEEE 1516.2-2010 – Standard for Modeling and Simulation High Level Architecture – Object Model Template (OMT) Specification [6] Major improvements in IEEE 1516-2010 include Modular FOMs, [ 8 ] incorporation of the DLC APIs in C++ and Java, a Web Services API [ 9 ] and Fault Tolerance.