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  2. CMake - Wikipedia

    en.wikipedia.org/wiki/CMake

    The other tools are responsible for more directly building; using the generated files. A single set of CMake-specific configuration files can be used to build a codebase using the native build tools of multiple platforms. [4] Notable native build tools supported by CMake include: Make, Qt Creator, Ninja, Android Studio, Xcode, and Visual Studio ...

  3. Precompiled header - Wikipedia

    en.wikipedia.org/wiki/Precompiled_header

    In computer programming, a precompiled header (PCH) is a (C or C++) header file that is compiled into an intermediate form that is faster to process for the compiler.Usage of precompiled headers may significantly reduce compilation time, especially when applied to large header files, header files that include many other header files, or header files that are included in many translation units.

  4. Include directive - Wikipedia

    en.wikipedia.org/wiki/Include_directive

    Another solution is to use an include guard in each header file. [4] The C standard library is declared as a collection of header files. The C++ standard library is similar, but the declarations may be provided by the compiler without reading an actual file. C standard header files are named with a .h file name extension, as in #include <stdio ...

  5. include guard - Wikipedia

    en.wikipedia.org/wiki/Include_guard

    For #include guards to work properly, each guard must test and conditionally set a different preprocessor macro. Therefore, a project using #include guards must work out a coherent naming scheme for its include guards, and make sure its scheme doesn't conflict with that of any third-party headers it uses, or with the names of any globally visible macros.

  6. unistd.h - Wikipedia

    en.wikipedia.org/wiki/Unistd.h

    E.g. In Cygwin, a header file can be found in /usr/include that sub-includes a file of the same name in /usr/include/sys. Not everything is defined in there but some definitions are done by references to the GNU C standard library headers (like stddef.h) which provide the type size_t and many more. Thus, unistd.h is only a generically defined ...

  7. Unity build - Wikipedia

    en.wikipedia.org/wiki/Unity_build

    In software engineering, a unity build (also known as unified build, jumbo build or blob build) is a method used in C and C++ software development to speed up the compilation of projects by combining multiple translation units into a single one, usually achieved by using include directives to bundle multiple source files into one larger file.

  8. pkg-config - Wikipedia

    en.wikipedia.org/wiki/Pkg-config

    This file should be stored as part of the installation process as handled by RPM, deb, or other packaging system or by compiling from source code. A .pc file contains various information such as the location of header files, library binaries and various descriptive information. It may also include a list of dependent libraries that programs ...

  9. pragma once - Wikipedia

    en.wikipedia.org/wiki/Pragma_once

    Using #pragma once allows the C preprocessor to include a header file when it is needed and to ignore an #include directive otherwise. This has the effect of altering the behavior of the C preprocessor itself, and allows programmers to express file dependencies in a simple fashion, obviating the need for manual management.