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Entity–component–system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components.
The Electrochemical Society was founded in 1902 in Philadelphia, PA. [4] At the beginning, ECS was called the American Electrochemical Society. The 19th century saw many applications of electricity to chemical processes and chemical understanding. Bridging the gap between electrical engineering and chemistry led people in industrial and academic circles to search for a
Open Source Physics, or OSP, is a project sponsored by the National Science Foundation and Davidson College, whose mission is to spread the use of open source code libraries that take care of a lot of the heavy lifting for physics: drawing and plotting, differential equation solvers, exporting to animated GIFs and movies, etc., tools, and compiled simulations for physics and other numerical ...
Watching out for pseudoscience in physics articles and categories (see the list of these topics). Keeping the Physics Portal in good shape. Keeping the WikiProject Physics community active, growing, and well-supported. Discussing the content of physics articles on Wikipedia and what direction WikiProject Physics should take (see talk page).
Electronics and Computer Science, generally abbreviated "ECS", at the University of Southampton was founded in 1946 by Professor Erich Zepler. [1] It offers 23 undergraduate courses (in computer science, Web Science, electronic engineering, electrical and electromechanical engineering and IT in organisations), [2] 11 MSc intensive one-year taught programmes [3] and PhD research opportunities.
PhET Interactive Simulations is part of the University of Colorado Boulder which is a member of the Association of American Universities. [10] The team changes over time and has about 16 members consisting of professors, post-doctoral students, researchers, education specialists, software engineers (sometimes contractors), educators, and administrative assistants. [11]
Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics.It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [4] for his work on Bullet.
Concrete proposals, suggestions and activities are discussed on the Wikipedia talk:WikiProject Physics page, and any and all interested parties are encouraged to join up and participate. We also have an IRC channel on Freenode: #wikiphys. The Article alerts page automatically reflects workflows for pages marked as part of this project.