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  2. PlayStation 2 technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_2_technical...

    The CPU heavily relies on its integration with two vector processing units, known as VPU0 and VPU1, the Graphics Synthesizer, and a floating-point unit (FPU) in order to render 3D graphics. Other components, such as the system's DVD-ROM optical drive and DualShock 2 controller, provide the software and user control input.

  3. PlayStation 2 - Wikipedia

    en.wikipedia.org/wiki/PlayStation_2

    The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 30 November 2000. It is the successor to the PlayStation, as well as the second installment in the ...

  4. PCSX2 - Wikipedia

    en.wikipedia.org/wiki/PCSX2

    Contents. PCSX2. PCSX2 is a free and open-source PlayStation 2 emulator for Windows, Linux, and macOS [ 6 ] that supports most PlayStation 2 video games with a high level of compatibility and functionality. Although PCSX2 can closely mirror the original gameplay experience on the PlayStation 2, PCSX2 supports a number of improvements over ...

  5. Emotion Engine - Wikipedia

    en.wikipedia.org/wiki/Emotion_Engine

    Emotion Engine. The Emotion Engine is a central processing unit developed and manufactured by Sony Computer Entertainment and Toshiba for use in the PlayStation 2 video game console. It was also used in early PlayStation 3 models sold in Japan and North America (Model Numbers CECHAxx & CECHBxx) to provide PlayStation 2 game support.

  6. Comparison of PlayStation consoles - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_PlayStation...

    This page was last edited on 7 September 2024, at 17:28 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  7. Sixth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Sixth_generation_of_video...

    t. e. In the history of video games, the sixth generation era (in rare occasions called the 128-bit era; see "bits and system power" below) is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998. Platforms in the sixth generation include ...

  8. PlayStation 2 models - Wikipedia

    en.wikipedia.org/wiki/PlayStation_2_models

    PlayStation 2 models were produced from 2000 to 2013. Some PlayStation 2 (PS2) revisions only change in their internal construction while others feature substantial external changes. Each region receives a different model number; for example, the V18 was released in North America as SCPH-90001, in Australia as SCPH-90002, and in Hong Kong as ...

  9. PlayStation technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_technical...

    Resolutions: Progressive: 256×224 to 640×240 pixels [2] Interlaced: 256×448 to 640×480 pixels. Colors: Maximum color depth of 16,777,216 colors (24-bit true color) 57,344 (256×224) to 153,600 (640×240) colors on screen. Unlimited color lookup tables (CLUTs) 32 levels of transparency. All calculations are performed to 24 bit accuracy.