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  2. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Finding world coordinates. One of the most common problems with programming games that use isometric (or more likely dimetric) projections is the ability to map between events that happen on the 2d plane of the screen and the actual location in the isometric space, called world space.

  3. '90s Super GP - Wikipedia

    en.wikipedia.org/wiki/'90s_Super_GP

    Danielle Riendeau of Kill Screen described the game as "looking way, way too good to be a one-person project", calling the Kickstarter goal "relatively modest". She called "the fact that this project exists" proof that "there is a place for nostalgia from every imaginable era and genre of gaming", calling its graphics and gameplay "positively refreshing". [5]

  4. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Shadow caching and Screen Space Global Illumination for HDRP. [43] For the Universal Render Pipeline it added new features such as point light shadows, Deferred renderer and general core engine improvements and fixes. [44] [45] Full Apple Silicon support was also added in Unity 2021.2. Unity Hub support for Apple Silicon editors arrived in ...

  5. Viewport - Wikipedia

    en.wikipedia.org/wiki/Viewport

    In contrast, the viewport is an area (typically rectangular) expressed in rendering-device-specific coordinates, e.g. pixels for screen coordinates, in which the objects of interest are going to be rendered. Clipping to the world-coordinates window is usually applied to the objects before they are passed through the window-to-viewport ...

  6. Ray casting - Wikipedia

    en.wikipedia.org/wiki/Ray_casting

    Ray-cast image of idealized universal joint with shadow. Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a camera through each pixel in the camera sensor to determine what is visible along the ray in the ...

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    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  8. Camera matrix - Wikipedia

    en.wikipedia.org/wiki/Camera_matrix

    The camera matrix derived in the previous section has a null space which is spanned by the vector = This is also the homogeneous representation of the 3D point which has coordinates (0,0,0), that is, the "camera center" (aka the entrance pupil; the position of the pinhole of a pinhole camera) is at O.

  9. Here Are The All-Time Record Cold Low Temperatures In All 50 ...

    www.aol.com/heres-time-record-cold-low-170000238...

    Alaska holds the all-time U.S. record. The mercury plummeted to 80 degrees below zero on Jan. 23, 1971, in Prospect Creek, north of Fairbanks.