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In January 1985, he set a new record score for Ms. Pac-Man of 703,560, which stood until it was surpassed in 2001 by Ayra. [57] On July 8, 1985, he became the fifth person to achieve a score on Centipede of more than 10 million points in marathon play. [55] He set a record score for Donkey Kong Jr. of 957,300 in 2004. [55]
In the United States, Ms. Pac-Man topped the monthly RePlay upright arcade cabinet charts for much of 1982, including most months between April [34] and December. [35] Pac-Man and Ms. Pac-Man also topped the US RePlay cocktail arcade cabinet charts for 23 months, from February 1982 [36] through 1983 [37] up until February 1984. [38]
Ms. Pac-Man is one of the best-selling arcade games in North America, where Pac-Man and Ms. Pac-Man had become the most successful machines in the history of the amusement arcade industry. [193] Legal concerns raised over who owned the game caused Ms. Pac-Man to become owned by Namco, who assisted in production of the game. Ms.
Ms. Pac-Man is a character in the 1982 video game of the same name, though she was originally a character called Anna in a planned video game Crazy Otto, which became Ms. Pac-Man after Pac-Man distributor Midway Games acquired the rights to it. This character, also remade into Ms. Pac-Man, was suggested to be the star by a Midway representative.
This cabinet includes 6 Pac-Man Games: Pac-Man, Ms. Pac-Man, Pac-Man Plus, Super Pac-Man, Pac & Pal & Pac-Mania along with 26 other non-Pac-Man Namco games. There are 3 versions of this cabinet, a Coin-Op version for Arcades, and both a Cabaret and Chill version for homes. Like Pac-Man's Arcade Party, only the home cabinets contain Ms. Pac-Man.
Pac-Man and the Ghostly Adventures 2; Pac-Man Championship Edition; Pac-Man Championship Edition 2; Pac-Man Championship Edition DX; Pac-Man Collection; Pac-Man Dash! Pac-Man defense; Pac-Man Fever (video game) Pac-Man Games; Pac-Man Mega Tunnel Battle; Pac-Man Museum; Pac-Man Museum+; Pac-Man Party; Pac-Man Pinball Advance; Pac-Man Vs. Pac-Man ...
General Computer Corporation (GCC), later GCC Technologies, was an American hardware and software company formed in 1981 by Doug Macrae, John Tylko, [1] and Kevin Curran. The company began as a video game developer and created the arcade games Ms. Pac-Man (1982) in-house for Bally MIDWAY and Food Fight (1983) as well as designing the hardware for the Atari 7800 console and many of its games.
Ms. Pac-Man Maze Madness [b] is a 2000 maze video game developed and published by Namco Hometek for the PlayStation. It was later released for the Nintendo 64 , Dreamcast , and Game Boy Advance . A remake of General Computer Corporation 's Ms. Pac-Man (1982), players control the titular character in her quest to stop a witch named Mesmerelda ...