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  2. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In object-oriented programming, a factory is an object for creating other objects; formally, it is a function or method that returns objects of a varying prototype or class [1] from some method call, which is assumed to be new. [a] More broadly, a subroutine that returns a new object may be referred to as a factory, as in factory method or ...

  3. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    In Python, constructors are defined by one or both of __new__ and __init__ methods. A new instance is created by calling the class as if it were a function, which calls the __new__ and __init__ methods. If a constructor method is not defined in the class, the next one found in the class's Method Resolution Order will be called. [14]

  4. Primitive wrapper class in Java - Wikipedia

    en.wikipedia.org/.../Primitive_wrapper_class_in_Java

    Primitive wrapper classes are not the same thing as primitive types. Whereas variables, for example, can be declared in Java as data types double, short, int, etc., the primitive wrapper classes create instantiated objects and methods that inherit but hide the primitive data types, not like variables that are assigned the data type values.

  5. Prototype-based programming - Wikipedia

    en.wikipedia.org/wiki/Prototype-based_programming

    One useful aspect of ex nihilo object creation is to ensure that a new object's slot (properties and methods) names do not have namespace conflicts with the top-level Object object. (In the JavaScript language, one can do this by using a null prototype, i.e. Object.create(null).) Cloning refers to a process whereby a new object is constructed ...

  6. Mixin - Wikipedia

    en.wikipedia.org/wiki/Mixin

    A graphical object may have a generic width function. The border-mixin would add a border around an object and has a method computing its width. A new class bordered-button (that is both a graphical object and uses the border mixin) would compute its width by calling all applicable width methods—via the + method combination. All return values ...

  7. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    The implementation in the subclass overrides (replaces) the implementation in the superclass by providing a method that has same name, same parameters or signature, and same return type as the method in the parent class. [2] The version of a method that is executed will be determined by the object that is used to invoke it. If an object of a ...

  8. Decorator pattern - Wikipedia

    en.wikipedia.org/wiki/Decorator_pattern

    In the ConcreteDecorator class, override any Component method(s) whose behavior needs to be modified. This pattern is designed so that multiple decorators can be stacked on top of each other, each time adding a new functionality to the overridden method(s). Note that decorators and the original class object share a common set of features.

  9. Extension method - Wikipedia

    en.wikipedia.org/wiki/Extension_method

    In object-oriented computer programming, an extension method is a method added to an object after the original object was compiled. The modified object is often a class, a prototype, or a type. Extension methods are features of some object-oriented programming languages.