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  2. List of common 3D test models - Wikipedia

    en.wikipedia.org/wiki/List_of_common_3D_test_models

    This is a list of models and meshes commonly used in 3D computer graphics for testing and demonstrating rendering algorithms and visual effects. Their use is important for comparing results, similar to the way standard test images are used in image processing .

  3. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    A section, or cross-section, is a view of a 3-dimensional object from the position of a plane through the object. A section is a common method of depicting the internal arrangement of a 3-dimensional object in two dimensions. It is often used in technical drawing and is traditionally crosshatched. The style of crosshatching often indicates the ...

  4. Types of mesh - Wikipedia

    en.wikipedia.org/wiki/Types_of_mesh

    Whenever a wall is present, the mesh adjacent to the wall is fine enough to resolve the boundary layer flow and generally quad, hex and prism cells are preferred over triangles, tetrahedrons and pyramids. Quad and Hex cells can be stretched where the flow is fully developed and one-dimensional. Depicts the skewness of a quadrilateral

  5. Cutaway drawing - Wikipedia

    en.wikipedia.org/wiki/Cutaway_drawing

    The technique is used extensively in computer-aided design, see first image. It has also been incorporated into the user interface of some video games. In The Sims, for instance, users can select through a control panel whether to view the house they are building with no walls, cutaway walls, or full walls. [3]

  6. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    3-D computer graphics rely on many of the same algorithms as 2-D computer vector graphics in the wire-frame model and 2-D computer raster graphics in the final rendered display. In computer graphics software, 2-D applications may use 3-D techniques to achieve effects such as lighting, and similarly, 3-D may use some 2-D rendering techniques.

  7. Computer graphics (computer science) - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics...

    A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also ...

  8. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Mapping a two-dimensional texture onto a 3D model 1: 3D model without textures 2: Same model with textures. Texture mapping [1] [2] [3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color.

  9. Computer representation of surfaces - Wikipedia

    en.wikipedia.org/wiki/Computer_representation_of...

    For example, trimming a cylinder at an angle would require such a surface face. A single surface face may span multiple surface patches on a single surface, but can't span multiple surfaces. Planar faces are similar to surface faces, but are limited by a collectively closed series of boundaries projected to an infinite plane, instead of a surface.

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