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Circuit's Edge is a video game developed by Westwood Associates and released by Infocom in 1990. It is based on George Alec Effinger's 1987 novel When Gravity Fails.The game is a hybrid interactive fiction/role-playing video game; it contains a window of text, a graphic window for depiction of the player's current location, and various menus and mini-windows for character statistics and other ...
List of free analog and digital electronic circuit simulators, available for Windows, macOS, Linux, and comparing against UC Berkeley SPICE.The following table is split into two groups based on whether it has a graphical visual interface or not.
Mario Kart Live: Home Circuit is a 2020 mixed reality kart racing video game developed by Velan Studios and published by Nintendo for the Nintendo Switch.It is the fifteenth installment in the Mario Kart series, announced in celebration of the 35th anniversary of the Super Mario franchise.
Circuit Superstars is a racing video game developed by Original Fire Games and published by Square Enix Collective. The early access version was launched for Windows via Steam on March 5, 2021, and the game fully released on Windows and Xbox One on October 12, 2021. [ 1 ]
Antz Racing is a 2001 video game for the Game Boy Color, developed by RFX Interactive and published by Light and Shadow Production with Acclaim Entertainment co-publishing in North America and Electronic Arts co-publishing in Europe. The game is a kart racing game based on the 1998 film Antz.
The game consists of three modes: Crazy Circuit, Wacky Race, and Trap Challenge. Crazy Circuit mode consists of completing six sets of races with four tracks each, Wacky Race allows a track unlocked in Crazy Circuit mode to be raced through, and Trap Challenge consists of playing through the traps set by Dastardly and Muttley during the races.
The game featured a selection of the contemporary chassis and engines and eight circuits which could be raced individually or as part of a championship season. Subsequent expansion packs added a further seven tracks and, later, the Indianapolis Motor Speedway. [3] The game was followed up two years later by a sequel, IndyCar Racing II.
Total Immersion Racing is a 2002 racing game that covers three types of car classes: GT, GTS and PRO (Prototype) and involves racing on both real-world and imaginary circuits. There are four difficulty levels: Amateur, Professional, Legend and Extreme. Total Immersion Racing was released for the Mac OS X by Feral Interactive in 2003.