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The simplest way to change the duration or pitch of an audio recording is to change the playback speed. For a digital audio recording, this can be accomplished through sample rate conversion. When using this method, the frequencies in the recording are always scaled at the same ratio as the speed, transposing its perceived pitch up or down in ...
A tempo (or metric) modulation causes a change in the hierarchical relationship between the perceived beat subdivision and all potential subdivisions belonging to the new tempo. Benadon has explored some compositional uses of tempo modulations, such as tempo networks and beat subdivision spaces. [8]
After a tempo change, a composer may return to a previous tempo in two ways: a tempo – returns to the base tempo after an adjustment (e.g. ritardando ... a tempo undoes the effect of the ritardando). Tempo primo or Tempo I o – denotes an immediate return to the piece's original base tempo after a section in a different tempo (e.g. Allegro ...
Depending on the tempo of the music, this beat may correspond to the note value specified by the time signature, or to a grouping of such note values. Most commonly, in simple time signatures, the beat is the same as the note value of the signature, but in compound signatures, the beat is usually a dotted note value corresponding to three of ...
Word directions can be extended with dashes to indicate the temporal span of the change, which can extend across multiple pages. The term morendo ("dying") may also denote a gradual reduction in both dynamics and tempo. For pronounced dynamic shifts, cresc. molto and dim. molto are commonly used, with molto meaning "much".
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In popular music, half-time is a type of meter and tempo that alters the rhythmic feel by essentially doubling the tempo resolution or metric division/level in comparison to common-time. Thus, two measures of 4 4 approximate a single measure of 8 8, while a single measure of 4/4 emulates 2/2. Half-time is not to be confused with alla breve or ...
Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves combat. [2] Music video games , in which a core gameplay element involves player interaction with music, also have fundamentally adaptive soundtracks.