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This is an accepted version of this page This is the latest accepted revision, reviewed on 21 January 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...
The Sims 4: Cool Kitchen Stuff; The Sims 4: Spooky Stuff; The Sims 4: Movie Hangout Stuff; The Sims 4: Romantic Garden Stuff; The Sims 4: Kids Room Stuff; The Sims 4: Backyard Stuff; The Sims 4: Vintage Glamour Stuff; The Sims 4: Bowling Night Stuff; The Sims 4: Fitness Stuff; The Sims 4: Toddler Stuff; The Sims 4: Laundry Day Stuff; The Sims 4 ...
Many other notable games have followed suit while slightly varying the attributes, like Traveller (Strength, Dexterity, Endurance, Intelligence, Education, Social Standing) or like Cortex System games such as the Serenity RPG and the Cortex Plus Leverage with Agility, Alertness, Intelligence, Strength, Vitality, and Willpower.
A trait represents a broad area of expertise of a character. Traits are rarely drawn from a predetermined list; rather, the player chooses some description during character generation. For example, a squash-playing history professor with a knowledge of fine wines might have the traits "History", "Squash" and "Oenology".
MySims Social – A game intended to launch on Facebook with The Sims Social and SimCity Social, it never was completed. The Urbz 2 – A game intended to surpass The Urbz: Sims in the City, and turn it into a spinoff sub series to The Sims, but the project went through Development Hell after the original game failed to sell to expectations. It ...
This is a comprehensive index of business simulation games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available. The table can be sorted by clicking on the small boxes next to the column headings.
There are also games, such as those in the Streets of Rage series, and the first Prince of Persia games where the player character may walk over an item without collecting it, if they do not need it yet, and the player must push a particular button for the character to collect it, but it still used immediately, when the button is pressed. Other ...
The rules system of Pendragon is most notable for its system of personality traits and passions that both control and represent the character's behavior. Otherwise, it uses fairly traditional game mechanics for normal play, based to some degree on the Basic Role-Playing (BRP) system,. [1]