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  2. Newton–Pepys problem - Wikipedia

    en.wikipedia.org/wiki/Newton–Pepys_problem

    The Newton–Pepys problem is a probability problem concerning the probability of throwing sixes from a certain number of dice. [1] In 1693 Samuel Pepys and Isaac Newton corresponded over a problem posed to Pepys by a school teacher named John Smith. [2] The problem was: Which of the following three propositions has the greatest chance of success?

  3. Intransitive dice - Wikipedia

    en.wikipedia.org/wiki/Intransitive_dice

    The probability that A rolls a higher number than B, the probability that B rolls higher than C, and the probability that C rolls higher than A are all ⁠ 5 / 9 ⁠, so this set of dice is intransitive. In fact, it has the even stronger property that, for each die in the set, there is another die that rolls a higher number than it more than ...

  4. Dice pool - Wikipedia

    en.wikipedia.org/wiki/Dice_pool

    In many RPG systems, non-trivial actions often require dice rolls. Some RPGs roll a fixed number of dice, add a number to the die roll based on the character's attributes and skills, and compare the resulting number with a difficulty rating. In other systems, the character's attributes and skills determine the number of dice to be rolled.

  5. Petals Around the Rose - Wikipedia

    en.wikipedia.org/wiki/Petals_Around_the_Rose

    The answer to this roll is six. Petals Around the Rose is a mathematically challenging puzzle in which the object is to work out the formula by which a number is derived from the roll of a set of five or six dice. It is often used as an exercise in inductive reasoning. [1]

  6. Pig (dice game) - Wikipedia

    en.wikipedia.org/wiki/Pig_(dice_game)

    The game of Pig is played with a single six-sided die. Pig is a simple die game first described in print by John Scarne in 1945. [1] Players take turns to roll a single die as many times as they wish, adding all roll results to a running total, but losing their gained score for the turn if they roll a .

  7. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    For instance, 4d6−L means a roll of 4 six-sided dice, dropping the lowest result. This application skews the probability curve towards the higher numbers, as a result a roll of 3 can only occur when all four dice come up 1 (probability ⁠ 1 / 1,296 ⁠), while a roll of 18 results if any three dice are 6 (probability ⁠ 21 / 1,296 ...

  8. Category:Probability problems - Wikipedia

    en.wikipedia.org/wiki/Category:Probability_problems

    Printable version; In other projects Wikidata item; Appearance. move to sidebar hide. Help. Pages in category "Probability problems" The following 31 pages are in ...

  9. Sicherman dice - Wikipedia

    en.wikipedia.org/wiki/Sicherman_dice

    If zero is allowed, normal dice have one variant (N') and Sicherman dice have two (S' and S"). Each table has 1 two, 2 threes, 3 fours etc. A standard exercise in elementary combinatorics is to calculate the number of ways of rolling any given value with a pair of fair six-sided dice (by taking the sum of the two rolls).