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  2. Razer’s THX Spatial Audio gives your headphones surround ...

    www.aol.com/razer-thx-spatial-audio-gives...

    With Windows 10, Microsoft introduced native integrations for spatial audio, allowing anyone to listen to simulated surround sound with even a cheap pair of headphones.

  3. Dolby Atmos - Wikipedia

    en.wikipedia.org/wiki/Dolby_Atmos

    The sound bar utilizes analysis of a room's reflective characteristics to enable a single-unit 5.1.4 setup. [47] On May 17, 2021, Apple Music announced the addition of spatial audio with support for Dolby Atmos and lossless audio. [48] The feature was introduced to Apple Music users on Apple devices starting from June 7, 2021. [49]

  4. Opus (audio format) - Wikipedia

    en.wikipedia.org/wiki/Opus_(audio_format)

    Possible bitrate and latency combinations compared with other audio formats. Opus supports constant and variable bitrate encoding from 6 kbit/s to 510 kbit/s (or up to 256 kbit/s per channel for multi-channel tracks), frame sizes from 2.5 ms to 60 ms, and five sampling rates from 8 kHz (with 4 kHz bandwidth) to 48 kHz (with 20 kHz bandwidth, the human hearing range).

  5. DirectSound - Wikipedia

    en.wikipedia.org/wiki/DirectSound

    In Windows 95, 98 and Me, the DirectSound mixer component and the sound card drivers were both implemented as a kernel-mode VxD driver (Dsound.vxd), allowing direct access to the primary buffer used by the audio hardware and thus, providing the lowest possible latency between the user-mode API and the underlying hardware, but in some cases ...

  6. Now any Windows 10 user can grab Razer's THX spatial audio app

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    For premium support please call: 800-290-4726 more ways to reach us

  7. Ambisonics - Wikipedia

    en.wikipedia.org/wiki/Ambisonics

    Its component channels are labelled for the sound pressure (the M in M/S), for the front-minus-back sound pressure gradient, for left-minus-right (the S in M/S) and for up-minus-down. [ note 1 ] The W {\displaystyle W} signal corresponds to an omnidirectional microphone, whereas X Y Z {\displaystyle XYZ} are the components that would be picked ...

  8. Dynamic range - Wikipedia

    en.wikipedia.org/wiki/Dynamic_range

    In modern recording, this range is often limited through dynamic range compression, which allows for louder volume, but can make the recording sound less exciting or live. [ 50 ] The dynamic range of music as normally perceived in a concert hall does not exceed 80 dB, and human speech is normally perceived over a range of about 40 dB.

  9. 3D audio effect - Wikipedia

    en.wikipedia.org/wiki/3D_audio_effect

    3-D audio (processing) is the spatial domain convolution of sound waves using head-related transfer functions. It is the phenomenon of transforming sound waves (using head-related transfer function or HRTF filters and cross talk cancellation techniques) to mimic natural sounds waves, which emanate from a point in a 3-D space.