Search results
Results From The WOW.Com Content Network
The presence or absence of a guessing or pseudo-chance parameter is a major and sometimes controversial distinction. The IRT approach includes a left asymptote parameter to account for guessing in multiple choice examinations, while the Rasch model does not because it is assumed that guessing adds randomly distributed noise to the data. As the ...
A multiple choice question, with days of the week as potential answers. Multiple choice (MC), [1] objective response or MCQ(for multiple choice question) is a form of an objective assessment in which respondents are asked to select only the correct answer from the choices offered as a list.
Similar strategies can be applied to team sizes of N = 2 k −1 and achieve a win rate (2 k-1)/2 k. Thus the Hamming code strategy yields greater win rates for larger values of N. In this version of the problem, any individual guess has a 50% chance of being right.
In game theory, "guess 2 / 3 of the average" is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to 2 / 3 of the average of numbers chosen by all players.
In the zero-sum game setting of Gill, [56] discarding the non-switching strategies reduces the game to the following simple variant: the host (or the TV-team) decides on the door to hide the car, and the contestant chooses two doors (i.e., the two doors remaining after the player's first, nominal, choice). The contestant wins (and her opponent ...
Multiple-choice tests can be standardized or non-standardized tests. A multiple-choice test provides the test taker with questions paired with a pre-determined list of possible answers. It is a type of closed-ended question. The test taker chooses the correct answer from the list.
Guessing may combine elements of deduction, induction, abduction, and the purely random selection of one choice from a set of given options. Guessing may also involve the intuition of the guesser, [4] who may have a "gut feeling" about which answer is correct without necessarily being able to articulate a reason for having this feeling.
If a player guesses correctly, he immediately gets to guess again. Guessing correct on the second try wins the game. If a player makes an impossible guess, (e.g. guessing 20 but only putting in a fist and a palm for 5 points) then that person gets a strike. Two strikes would result in a point for the other player.