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Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.
The effect has been associated with other websites or metablogs such as Fark, Digg, Drudge Report, Imgur, Reddit, and Twitter, leading to terms such as being farked or drudged, being under the Reddit effect, or receiving a hug of death from the site in question.
The table of death is a predicament escape that may be regarded as a magic trick or an act of ... The spikes are supported from a frame attached to the table, which ...
lag In video games, an unintentional or unexpected delay between the start and end of a process, usually to a detrimental effect on gameplay. Lag can occur in any of the many different processes in a video game, to vastly differing effects depending on the source: Frame lag: A direct delay in the rate at which a frame is processed. This is ...
A ping of death is a type of attack on a computer system that involves sending a malformed or otherwise malicious ping to a computer. [1] In this attack, a host sends hundreds of ping requests with a packet size that is large or illegal to another host to try to take it offline or to keep it preoccupied responding with ICMP Echo replies. [2]
Persson's most popular creation is the survival sandbox game Minecraft, which was first publicly available on 17 May 2009 [37] and fully released on 18 November 2011. Persson left his job as a game developer to work on Minecraft full-time until completion. In early 2011, Mojang AB sold the one millionth copy of the game, several months later ...
A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...
Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. [1] Depending on the situation, this could require the player to create a new character to continue, or completely restart the game potentially losing ...