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A physics processing unit (PPU) is a dedicated microprocessor designed to handle the calculations of physics, especially in the physics engine of video games. Examples of calculations involving a PPU might include rigid body dynamics , soft body dynamics , collision detection , fluid dynamics , hair and clothing simulation, finite element ...
Plugins for Maya, Softimage, integrated into Houdini, Cinema 4D, LightWave 3D, Blender, Godot, and Poser; Import of COLLADA 1.4 physics content; Optional optimizations for PlayStation 3 Cell SPU, CUDA and OpenCL [6] The Bullet website also hosts a Physics Forum [7] for general discussion around physics simulation for games and animation.
Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.
These engines allow simulation of the way bodies of many types are affected by a variety of physical stimuli. They are also used to create Dynamical simulations without having to know anything about physics. Physics engines are used throughout the video game and movie industry, but not all physics engines are alike.
ExtendSim - simulation software for discrete event, continuous, discrete rate and agent-based simulation. FEATool Multiphysics - finite element physics and PDE simulation toolbox for MATLAB. Flexsim - discrete event simulation software. Flood Modeller - hydraulic simulation software, used to model potential flooding risk for engineering purposes.
BeamNG.drive is a 2015 vehicle simulation video game developed and published by Bremen-based video game developer BeamNG GmbH for personal computers.The game features soft-body physics to simulate realistic handling and damage to vehicles.
In this game, the player takes the role of Administrator of NASA or Head of the Soviet Space Program with the ultimate goal of being the first side to conduct a successful human Moon landing. Orbiter and, to an extent, Space Shuttle Mission 2007, provide more elaborate simulations. They have 3D virtual cockpits and external views.
The A8 engine uses panes for physics simulation. The engine automatically updates the game state on all machines when playing over a network, but also provides functions for more low-level multiplayer programming. It uses an ABT (Adaptive Binary Tree) renderer for indoor and outdoor levels, and an additional BSP renderer for indoor levels. The ...