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  2. Science fair - Wikipedia

    en.wikipedia.org/wiki/Science_fair

    A science fair or engineering fair is an event hosted by a school that offers students the opportunity to experience the practices of science and engineering for themselves. In the United States, the Next Generation Science Standards makes experiencing the practices of science and engineering one of the three pillars of science education.

  3. The 30 most impressive science fair projects in the country - AOL

    www.aol.com/article/2015/10/13/the-30-most...

    The competition, called the Broadcom Math, Applied Science, Technology, and Engineering Rising Stars (MASTERS), selects two outstanding project for a grand prize of $25,000 and $10,000 award and ...

  4. Science project - Wikipedia

    en.wikipedia.org/wiki/Science_project

    A science project is an educational activity for students involving experiments or construction of models in one of the science disciplines. Students may present their science project at a science fair, so they may also call it a science fair project. Science projects may be classified into four main types.

  5. Bristlebot - Wikipedia

    en.wikipedia.org/wiki/Bristlebot

    A bristlebot or brushbot is an extremely simple form of walking robot. It is one of the simplest of all mobile robots, both in its function and its construction. As a result of this ease of construction, they have become popular projects at the school science fair level.

  6. Students' science project takes them to international fair - AOL

    www.aol.com/students-science-project-takes-them...

    Three Wichita Falls ISD students made a trip to Los Angeles to compete after earning honors at the Red River Regional Science and Engineering Fair.

  7. List of citizen science projects - Wikipedia

    en.wikipedia.org/wiki/List_of_citizen_science...

    This list of citizen science projects involves projects that engage all age groups. There are projects specifically aimed at the younger age demographic like iTechExplorers [ 7 ] which was created by a 14 year old in the UK to assess the effects of bedtime technology on the body's circadian rhythm and can be completed in a classroom setting.