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This is a list of female individuals that have worked professionally in the field of creating role-playing games, including designers, editors, and artists. Contents A
Mabel Addis - Wrote the mainframe game The Sumerian Game (1964), becoming the first female video game designer. [1]Tina Amini - IGN editor-in-chief. [2]Anna Anthropy - American video game designer who has worked on multiple indie games such as Mighty Jill Off and is the game designer in residence at the DePaul University College of Computing and Digital Media.
In the year 2146, eight years before Jake Sully arrives on Pandora (as seen in the Avatar film), the RDA sets up The Ambassador Program (TAP) led by Dr. Alma Cortez and RDA Director John Mercer, with the goal of training five young Na'vi children: the player (referred as "the Sarentu"), Ri'nela, Aha'ri, Teylan, and Nor, to be Na'vi-human ambassadors.
This rises to 9% among women aged 18–29, compared to 33% of men in that age group. Half of female PC gamers in the U.S. consider themselves to be core or hardcore gamers. [77] [78] In 2012, an EEDAR survey found that nearly 60% of mobile gamers were women and that 63% of these female mobile gamers played online multiplayer mobile games. [79]
A. Abby (The Last of Us) Alena (Dragon Quest) Alexstrasza; Alis Landale; Aloy; Alphys; Amaterasu (Ōkami) Amazon (Dragon's Crown) Rachel Amber; Amy Rose; Ana (Overwatch)
Role-playing game creation software is a game creation system (software program) intended to make it easy for non-programmers to create a role-playing video game.The target audience for most of these products is artists and creative types who have the imaginative abilities to assemble the elements of a game (artwork, plotline, music, etc.) but lack the technical skill to program it themselves.
Pages in category "Video games featuring female protagonists" The following 200 pages are in this category, out of approximately 2,264 total. This list may not reflect recent changes .
A 2014 SuperData Research study found women compose 57.8% of the mobile market, 53.6% of the RPG market, and 50.2% of the PC market (including social games). Men make up 66% of MMORPG players, 66% of first-person shooter players, and 63% of digital console players. [13] On average, female-led games sell less but also have lower marketing ...