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  2. List of campaign settings - Wikipedia

    en.wikipedia.org/wiki/List_of_campaign_settings

    A default setting for all RPGs taking place in the world of King Arthur, Merlin and Morgan le Fay. Jakandor: Sword and sorcery: Island of Jakandor Advanced Dungeons & Dragons: Wizards of the Coast: 1997-1998 The setting was released in the form of three books, as part of the Advanced Dungeons & Dragons: Odyssey line. Uresia: anime fantasy ...

  3. Category:Dungeons & Dragons locations - Wikipedia

    en.wikipedia.org/wiki/Category:Dungeons_&_Dragons...

    This page was last edited on 16 November 2023, at 22:20 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  4. List of fantasy worlds - Wikipedia

    en.wikipedia.org/wiki/List_of_fantasy_worlds

    Setting of multiple video games, including Final Fantasy Tactics, Vagrant Story, Final Fantasy Tactics Advance, and Final Fantasy XII. Final Fantasy Tactics: 1997: A R V Krynn: Margaret Weis, Tracy Hickman, and numerous others: Setting of the Dragonlance games and novels, Dungeons & Dragons RPG. Dragons of Despair: 1984: G N V C F Kulthea ...

  5. Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons

    Dungeons & Dragons is a structured yet open-ended role-playing game. It is normally played indoors with the participants seated around a tabletop. Typically, one player takes on the role of Dungeon Master (DM) while the others each control a single character, representing an individual in a fictional setting. [24]

  6. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.

  7. Stronghold (1993 video game) - Wikipedia

    en.wikipedia.org/wiki/Stronghold_(1993_video_game)

    Players of games like Stronghold have to enjoy the somewhat mundane but exceptionally important aspects of city management. Such decisions, while not exciting, make up the better part of the game. Consider setting the countryside to 'hostile' instead of 'peaceful' if you want more action. Otherwise, bring along a novel, perhaps War and Peace." [3]

  8. Dungeon Master's Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide

    The Dungeon Master's Guide (DMG [1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. [2]

  9. Forgotten Realms - Wikipedia

    en.wikipedia.org/wiki/Forgotten_Realms

    Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1]