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A man playing a version of the wire loop game. A wire loop game, or buzz wire, is a game which involves guiding a metal loop (a 'probe') along a serpentine length of wire without touching the loop to the wire. [1] The loop and wire are connected to a power source in such a way that, if they touch, they form a closed electric circuit.
Super Solvers: Gizmos & Gadgets is an educational science video game designed by The Learning Company.It is intended to teach children between the ages of 7 and 12 introductory mechanics, namely simple machines, magnets, basic electronics, and forms of energy.
It is a type of electrical circuit. For a circuit to be referred to as electronic, rather than electrical, generally at least one active component must be present. The combination of components and wires allows various simple and complex operations to be performed: signals can be amplified, computations can be performed, and data can be moved ...
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
Batteries are components in electrical circuits; hooking a single wire between a battery and a light bulb will not power the bulb. For children in the age range 10−13, batteries are used to illustrate the connection between chemistry and electricity as well as to deepen the circuit concept for electricity.
An electric circuit is an interconnection of electric components such that electric charge is made to flow along a closed path (a circuit), usually to perform some useful task. [56] The components in an electric circuit can take many forms, which can include elements such as resistors, capacitors, switches, transformers and electronics.
Snap Circuits is a line of electronic kits manufactured by Elenco Electronics and aimed at children eight years and older. [1] The kits come in a variety of sizes, and may include capacitors , diodes , electric motors , lamps , LEDs , radios , electromagnets , speakers , resistors , transformers , transistors and voltmeters .
Resources available for purchase are replenished at a rate based on the number of players in the game and the step. The most valuable power plant is placed at the bottom of the draw deck. The game ends when one player builds a fixed number of cities, and the winner is the player who can supply electricity to the most cities with his network.