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A module in Dungeons & Dragons is an adventure published by TSR.The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure.
Dungeons & Dragons Essentials Kit: June 24, 2019: Dragon of Icespire Peak adventure module, Rules Booklet, double sided map, dungeon master screen, 11 dice, 81 cards, 6 blank character sheets, and 3 Digital Supplements. 978-0-7869-6683-7: 1-6 [30] Dungeons & Dragons vs. Rick and Morty: November 19, 2019
This is the category of modules or adventures written for the Dungeons & Dragons role-playing game. This main category contains general adventures, while the subcategories contain adventures written for a specific campaign setting, such as Eberron, the Forgotten Realms, or Greyhawk.
FRQ—Forgotten Realms Quest are stand-alone modules for 2nd Ed. AD&D set in Forgotten Realms. Haunted Halls of Eveningstar: Ed Greenwood: 1992 ― 32: FRQ1: 1–5: 1-5607-6325-6: Hordes of Dragonspear: William W. Connors: 1992: Battlesystem options. 32: FRQ2: 10–12: 1-56076-333-7: Doom of Daggerdale: Wolfgang Baur: 1993: First module for use ...
Tomb of Horrors was considered the third greatest Dungeons & Dragons adventure of all time by the staff of Dungeon in 2004. [3] The module has influenced later Dungeons & Dragons products, and was followed by three other (unrelated) modules in the S-series: S2 White Plume Mountain, S3 Expedition to the Barrier Peaks, and S4 The Lost Caverns of ...
Desert of Desolation is a compilation adventure module published by TSR for the Dungeons & Dragons (D&D) fantasy roleplaying game. It combines three previously published individual modules: Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The modules were made for use with the first edition Advanced Dungeons & Dragons (AD&D) rules.