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The Shannon switching game can be seen as a special case of a Maker-Breaker game, in which the winning patterns for the Maker are connecting paths. A weakly-related connection game Hex is played on a grid of hexagons, and has 6-connectivity. Generalized Hex is played on a graph, just like the Shannon game, but instead of coloring the edges, in ...
The graph coloring game is a mathematical game related to graph theory. Coloring game problems arose as game-theoretic versions of well-known graph coloring problems. In a coloring game, two players use a given set of colors to construct a coloring of a graph, following specific rules depending on the game we consider. One player tries to ...
In November 2023, Desmos gave users the ability to bring sound to their graphs, allowing them to produce tones of a given frequency and gain. [14] Users can create accounts and save the graphs and plots that they have created to them. A permalink can then be generated which allows users to share their graphs and elect to be considered for staff ...
For any integer n, n ≡ 1 (mod 2) if and only if 3n + 1 ≡ 4 (mod 6). Equivalently, n − 1 / 3 ≡ 1 (mod 2) if and only if n ≡ 4 (mod 6). Conjecturally, this inverse relation forms a tree except for the 1–2–4 loop (the inverse of the 4–2–1 loop of the unaltered function f defined in the Statement of the problem section of ...
A 2-spot game of Sprouts. The game ends when the first player is unable to draw a connecting line between the only two free points, marked in green. The game is played by two players, [2] starting with a few spots drawn on a sheet of paper. Players take turns, where each turn consists of drawing a line between two spots (or from a spot to ...
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Ramsey theory can also be used to show that no game of Sim can end in a tie. Specifically, since the Ramsey number R(3, 3) is equal to 6, any two-coloring of the complete graph on 6 vertices (K 6) must contain a monochromatic triangle, and therefore is not a tied position. This will also apply to any super-graph of K 6.
Planarity is a 2005 puzzle computer game by John Tantalo, based on a concept by Mary Radcliffe at Western Michigan University. [1] The name comes from the concept of planar graphs in graph theory; these are graphs that can be embedded in the Euclidean plane so that no edges intersect.