Search results
Results From The WOW.Com Content Network
An alternative expression for the escape velocity v e particularly useful at the surface on the body is: = where r is the distance between the center of the body and the point at which escape velocity is being calculated and g is the gravitational acceleration at that distance (i.e., the surface gravity). [11]
Escape Velocity is a single-player role-playing space trading and combat video game series first introduced in 1996 by Ambrosia Software for the Macintosh. Two other similar games based on the original, EV Override and Escape Velocity Nova , followed in 1998 and 2002 respectively, the latter of which is also available on Microsoft Windows .
The group's third release, Insanity Laughs (1999), was received as a "breakthrough album" for the unprecedented mixing of its drum-like vocal percussion. [1]In 2009, their landmark studio album, Escape Velocity, won three Contemporary A Cappella Recording Awards, including Best Mixed Collegiate Album, [2] and was selected by the Recorded A Cappella Review Board as one of their Picks of the Decade.
"The first 1000-year-old is probably only ~10 years younger than the first 150-year-old."–Aubrey de Grey, 2005 [1]. In the life extension movement, longevity escape velocity (LEV), actuarial escape velocity [2] or biological escape velocity [3] is a hypothetical situation in which one's remaining life expectancy (not life expectancy at birth) is extended longer than the time that is passing.
In astrodynamics, the characteristic energy is a measure of the excess specific energy over that required to just barely escape from a massive body. The units are length 2 time −2, i.e. velocity squared, or energy per mass.
Escape Velocity Nova (a.k.a. EV Nova or EVN) is a video game developed by Ambrosia Software in collaboration with ATMOS. It is the third game in the Escape Velocity series of space trading and combat games. It was released on March 19, 2002 for Mac OS X and Mac OS 9, and later ported to Windows and released on July 11, 2003.
Escape Velocity Override is a space trading simulator game written by Peter Cartwright, with the support of his school-friends, and developed by Ambrosia Software for the Apple Macintosh. It is the sequel to Escape Velocity with an extended version of the original game engine, but Override has an entirely new story line set in a different ...
If there is a strong thermally driven atmospheric escape of light atoms, heavier atoms can achieve the escape velocity through viscous drag by those escaping lighter atoms. [2] This is another way of thermal escape, called hydrodynamic escape. The heaviest species of atom that can be removed in this manner is called the cross-over mass. [3]