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  2. Hand coding - Wikipedia

    en.wikipedia.org/wiki/Hand_coding

    Hand code is source code which does not have tools that can edit it at a more abstract level. Hand code must, by definition, be edited and maintained entirely by hand. Some code can be edited either using an editor/IDE or by hand, but hand code is differentiated from derived code in that it requires human involvement to create and maintain it over time.

  3. List of proofreader's marks - Wikipedia

    en.wikipedia.org/wiki/List_of_proofreader's_marks

    These are usually handwritten on the paper containing the text. Symbols are interleaved in the text, while abbreviations may be placed in a margin with an arrow pointing to the problematic text. Different languages use different proofreading marks and sometimes publishers have their own in-house proofreading marks.

  4. Common Lisp Object System - Wikipedia

    en.wikipedia.org/wiki/Common_Lisp_Object_System

    Standard method combination in ANSI common lisp. The Common Lisp Object System (CLOS) is the facility for object-oriented programming in ANSI Common Lisp.CLOS is a powerful dynamic object system which differs radically from the OOP facilities found in more static languages such as C++ or Java.

  5. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns.The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch.

  6. Handwriting recognition - Wikipedia

    en.wikipedia.org/wiki/Handwriting_recognition

    Signature of country star Tex Williams. Handwriting recognition (HWR), also known as handwritten text recognition (HTR), is the ability of a computer to receive and interpret intelligible handwritten input from sources such as paper documents, photographs, touch-screens and other devices.

  7. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods).

  8. Encapsulation (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Encapsulation_(computer...

    All object-oriented programming (OOP) systems support encapsulation, [2] [3] but encapsulation is not unique to OOP. Implementations of abstract data types, modules, and libraries also offer encapsulation. The similarity has been explained by programming language theorists in terms of existential types. [4]

  9. Object-modeling technique - Wikipedia

    en.wikipedia.org/wiki/Object-modeling_technique

    OMT object diagram OMT state diagram. The object-modeling technique (OMT) is an object modeling approach for software modeling and designing. It was developed around 1991 by Rumbaugh, Blaha, Premerlani, Eddy and Lorensen as a method to develop object-oriented systems and to support object-oriented programming.