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Where Meta's competitors (see: the PlayStation VR2 and HTC Vive Pro 2) serve as accessories to the world of VR gaming, the most recent Meta Quest 3 headset operates as a standalone experience ...
This is a list of video games available for the Oculus Quest, Oculus/Meta Quest 2, Meta Quest Pro, Meta Quest 3, and/or Meta Quest 3S that are notable enough for Wikipedia articles. Games that require sideloading are included in this list.
Facebook's Oculus Quest 2 is the best value in VR, thanks to hardware that eliminates the need for a powerful PC or wires. But it's not quite powerful enough to run the most high-end VR experiences.
A virtual reality game or VR game is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion , typically through a head-mounted display unit or headset with stereoscopic displays and one or more controllers .
Rec Room is a 2016 virtual reality massively multiplayer online game with an integrated game creation system. It is released on Windows, Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, PS VR, Meta Quest 2, Oculus Quest, Meta Quest 3, Meta Quest Pro, Oculus Rift, Pico 4, iOS, Android and Nintendo Switch.
The Climb 2 is a virtual reality platform game developed and published by Crytek. As the sequel to The Climb (2016), the game was released for Oculus Quest and Oculus Quest 2 on March 4, 2021. In the game, the player needs to climb different cliffs and skyscrapers. The game received generally positive reviews upon launch.
Among Us VR is a social deduction video game developed by Schell Games, Innersloth, and Robot Teddy. The game is a virtual reality (VR) version of Among Us. It was published by Innersloth in November 2022 for Quest 2 and Windows via several SteamVR-supported headsets. A PlayStation 5 version via the PlayStation VR2 was released in December 2023 ...
California-based [3] studio Sanzaru Games began development on Asgard's Wrath 2 shortly after Asgard's Wrath's release in late 2019. [4] As a result of Meta's commitment to its standalone devices and its discontinuation of the non-standalone Oculus Rift family of headsets, the sequel shifted platforms, no longer requiring a headset connected to a Microsoft Windows computer and instead becoming ...