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Chris Taylor is a Canadian video game designer best known for Total Annihilation and the Dungeon Siege and Supreme Commander series and co-founding the now-defunct studio Gas Powered Games. In 2002, GameSpy named him the "30th most influential person in gaming." [1] In 2019, he revealed he has been working on Kanoogi, a cloud-based gaming ...
Christopher "Chris" Taylor is a video game, board game and card game, developer originally from Southern California.Taylor is most famous for acting as lead designer for the original Fallout title for Interplay Entertainment, [1] [2] working alongside Tim Cain, Leonard Boyarsky and Jason Anderson.
In an interview with MacGamer, an online magazine dedicated to gaming on Mac PCs, game designer Chris Taylor had this to say about Supreme Commander 2 and its spiritual link to his previous Total Annihilation series: "I think they are indeed the spiritual successors, because of the way I approach RTS Real-time strategy design. I don't like a ...
Wargaming Seattle, formerly known as Gas Powered Games, was a video game developer located in Redmond, Washington.The development studio was started in May 1998 by Chris Taylor and several other ex-Cavedog Entertainment employees. [1]
Chris Taylor (comedian) (born 1974), known for The Chaser's War on Everything, CNNNN, and Triple J; Chris Taylor (engineer) (born 1943), engineer and Vice-Chancellor of the University of Bradford; Chris Taylor (video game designer), known for Total Annihilation and Dungeon Siege; Chris Taylor (Wisconsin politician) (born 1968), American judge ...
This is a list of notable video game designers, past and present, in alphabetical order. The people in this list already have Wikipedia entries, and as such did significant design for notable computer games, console games, or arcade games. It does not include people in managerial roles (which often includes titles like "Producer" or ...
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It began and was conceptualized as based on the role-playing game GURPS, but after Steve Jackson Games objected to Fallout 's violence, Cain and designer Christopher Taylor created a new character customization scheme, SPECIAL. Interplay initially gave the game little attention, but eventually spent $3 million and employed up to thirty people ...