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  2. List of real-time strategy video games - Wikipedia

    en.wikipedia.org/wiki/List_of_real-time_strategy...

    This is an index of real-time strategy video games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available. Information regarding date of release, developer, platform, setting and notability is provided when available.

  3. List of massively multiplayer online real-time strategy games

    en.wikipedia.org/wiki/List_of_massively...

    This is a selected list of massively multiplayer online real-time strategy games. MMORTSs are large multi-user games that take place in perpetual online worlds with hundreds or thousands of other players.

  4. List of real-time tactics video games - Wikipedia

    en.wikipedia.org/wiki/List_of_real-time_tactics...

    Series debuts. Features an "award winning" real-time tactical battle system. 1997: X-COM: Apocalypse: Mythos: Futuristic: Earth: DOS, WIN: Third game in the X-COM series. Can toggle between turn-based and real-time. The first two games in the series were turn-based. 1998: Army Men: The 3DO Company: Alternate History, Fantastical: Army men: WIN ...

  5. Mindustry - Wikipedia

    en.wikipedia.org/wiki/Mindustry

    Mindustry is a real-time strategy, factory management, and tower defense game developed and published by Anuken under the FOSS GNU General Public License v3. [2] [3] It is available for Windows, MacOS, Linux, Android and iOS, [4] [5] where it can be bought on platforms like Steam, [6] iOS App Store [7] or downloaded for free from its author.

  6. Category:Real-time strategy video games - Wikipedia

    en.wikipedia.org/wiki/Category:Real-time...

    Download as PDF; Printable version; In other projects ... Pages in category "Real-time strategy video games" The following 200 pages are in this category, out of ...

  7. Real-time strategy - Wikipedia

    en.wikipedia.org/wiki/Real-time_strategy

    In the past, a common criticism was to regard real-time strategy games as "cheap imitations" of turn-based strategy games, arguing that real-time strategy games had a tendency to devolve into "click-fests" [49] [50] [51] in which the player who was faster with the mouse generally won, because they could give orders to their units at a faster rate.