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  2. Educational toy - Wikipedia

    en.wikipedia.org/wiki/Educational_toy

    Alphabet blocks. The identification of specific toys as having an explicitly educational purpose dates to the 1700s. [11] In 1693, in Some Thoughts Concerning Education, liberal philosopher John Locke asserted that educational toys could enhance children's enjoyment of learning their letters: "There may be dice and play-things, with the letters on them to teach children the alphabet by playing ...

  3. List of children's games - Wikipedia

    en.wikipedia.org/wiki/List_of_children's_games

    A child playing tag.. This is a list of games that are played by children.Traditional children's games do not include commercial products such as board games but do include games which require props such as hopscotch or marbles (toys go in List of toys unless the toys are used in multiple games or the single game played is named after the toy; thus "jump rope" is a game, while "Jacob's ladder ...

  4. Girls' toys and games - Wikipedia

    en.wikipedia.org/wiki/Girls'_toys_and_games

    An industry executive points out that girls have entered the "tween" phase by the time they are 8 years old and want non-traditional toys, whereas boys have been maintaining an interest in traditional toys until they are 12 years old, meaning the traditional toy industry holds onto their boy customers for 50% longer than their girl customers.

  5. Lovevery - Wikipedia

    en.wikipedia.org/wiki/Lovevery

    Lovevery produces educational toys, books, and games via play-kit subscription boxes "designed to meet the developmental needs and brain development of toddlers and babies." [4] The toys, produced in consultation with child development experts, physical therapists, [5] and cognitive developmental psychologists, [6] follow the Montessori ...

  6. Magic Fairy Tales: Barbie as Rapunzel - Wikipedia

    en.wikipedia.org/wiki/Magic_Fairy_Tales:_Barbie...

    It was the first in Mattel Media's planned series of storybooks for girls. [2] The game was designed to teach children early reading and decision-making skills. [3] The first Barbie CD-ROM for both Macintosh and Windows, [4] it was executive produced by Mattel Girls' software development director Nancie Martin.

  7. GeoSafari - Wikipedia

    en.wikipedia.org/wiki/GeoSafari

    GeoSafari is a product line of technological educational toys, including the GeoSafari electronic teaching aid, GeoSafari Globe, and the Phonics Lab, owned by Educational Insights, Inc. [1] GeoSafari is an electronic self-teaching device created by brothers Burton and Stanley Cutler, who founded Educational Insights, Inc. in 1962. [2]

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