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Return to Castle Wolfenstein is a first-person shooter video game developed by Gray Matter Studios and published by Activision. [9] It was released on November 20, 2001 for Microsoft Windows and subsequently for PlayStation 2, Xbox, Linux, and Macintosh.
The series presents an action-heavy take on the fight against Nazi Germany, as shown here in Wolfenstein The New Order. Castle Wolfenstein was developed by programmer Silas Warner, along with Dale Gray and George Varndell, and published in 1981 by his company M.U.S.E. Inc. (later known as Muse Software). [2]
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified id Tech 3 engine, which has been open source since 2005. As of the first day of the August 2010 QuakeCon, the entire source code was released under the GNU General Public License v3.0 or later. [6] The media assets remain proprietary.
Retrieved from "https://en.wikipedia.org/w/index.php?title=Return_to_Castle_Wolfenstein:_Operation_Resurrection&oldid=486710314"
id Tech 3 was updated with the 2001 release of Return To Castle Wolfenstein which included a single-player scripting system, and was eventually used to power the first Call of Duty title in 2003, ultimately spawning the IW engine. It was also used for Wolfenstein: Enemy Territory. The source code was released on 12 August 2010 under GPL-3.0-or ...
Return to Castle Wolfenstein; John Romero; Wolfenstein RPG; W. Wolfenstein (2009 video game) Wolfenstein II: The New Colossus; Y. Wolfenstein: Youngblood
Wolfenstein RPG is a first-person shooter and role-playing video game developed by id Software and Fountainhead Entertainment. It was released on September 30, 2008 for mobile phones and on May 11, 2009 for iOS .
The source code for the Return to Castle Wolfenstein and Wolfenstein: Enemy Territory engines was released under GNU GPL-3.0-or-later on August 12, 2010. [23] The ioquake3 developers announced the start of other engine projects. [24]