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Call of Duty: World at War – Zombies (also known as simply Call of Duty: Zombies) was a first-person shooter video game developed by Ideaworks Game Studio, and published by Activision for iOS. It was a spin-off of the Call of Duty series, and based on the Zombies mode of Call of Duty: World at War . [ 1 ]
Additionally, World at War marked the debut of the cooperative Zombies mode, which would go on to become a mainstay in Treyarch's subsequent Call of Duty games. Development for World at War took two years and began after the release of Treyarch's previous entry in the series, Call of Duty 3, which was also set
Call of Duty Zombies can refer to: The modes developed by Treyarch: The Nazi Zombies mode in World at War. The modes mobile adaptation; The mode in Black Ops.
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Call of Duty: World at War is a video game on several platforms: Call of Duty: World at War for the PC, PlayStation 3, Wii and Xbox 360; Call of Duty: World at War – Zombies for the iPhone; Call of Duty: World at War – Final Fronts for the PlayStation 2; Call of Duty: World at War (Nintendo DS) for the Nintendo DS
Call of Duty: World at War; Call of Duty: World at War – Zombies; Call of Duty: WWII; CarnEvil; Carrier (video game) Cataclysm: Dark Days Ahead; City of the Dead ...
Treyarch began using an enhanced version of the IW 3.0 engine for Call of Duty: World at War. [6] Improvements were made to the physics model and dismemberment was added. Environments also featured more destructibility and could be set alight using a flamethrower. The flamethrower featured propagating fire and it was able to burn skin and ...
The first map is called Zombies in Spaceland. Call of Duty: World at War (zombie mode) 2008: PlayStation 3, Xbox 360, Windows: First-person shooter survival mode of Call of Duty: World at War. All versions but the Wii feature the minigame Nazi Zombies, which consists of 1–4 players fighting an unlimited number of waves of Nazi zombies ...