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Super Solvers: Gizmos & Gadgets is an educational science video game designed by The Learning Company.It is intended to teach children between the ages of 7 and 12 introductory mechanics, namely simple machines, magnets, basic electronics, and forms of energy.
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The game's plot involves the player saving the galaxy by manufacturing droids with specific abilities, such as the ability to see in the dark or jump, to complete missions. The educational portions of these missions teach players about concepts such as energy, force, motion, simple machines, light, and magnetism.
Sifteo encouraged users to create their own games and applications for Sifteo Cubes and, in December 2011, began accepting game submissions for inclusion in the Sifteo store. [ 12 ] Each Sifteo cube is a 1.5-inch wide block that had a clickable, full color LCD screen, a variety of motion sensors and a rechargeable battery .
Simply Jigsaw. Piece together a new jigsaw puzzle every day, complete with themes that follow the seasons and a super useful edges-only tool. By Masque Publishing
The Incredible Machine is a puzzle video game released in 1993, and the first release in The Incredible Machine video game series. The objective of the game is to create Rube Goldberg machines by arranging collections of objects in a complex fashion, so as to perform some simple task (such as "put the ball into a box" or "start a mixer and turn on a fan").
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