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The HSL and HSV model-builders took an RGB cube – with constituent amounts of red, green, and blue light in a color denoted R, G, B ∈ [E] – and tilted it on its corner, so that black rested at the origin with white directly above it along the vertical axis, then measured the hue of the colors in the cube by their angle around that axis ...
The HSV, or HSB, model describes colors in terms of hue, saturation, and value (brightness). Note that the range of values for each attribute is arbitrarily defined by various tools or standards. Be sure to determine the value ranges before attempting to interpret a value.
A graphical representation of RGB coordinates given values for HSV. This equation V ( 1 − S ) = V − V S {\displaystyle V(1-S)=V-VS} shows origin of marked vertical axis values Deutsch: Vergleich von HSV und RGB Farbraum
HSV is a transformation of an RGB color space, and its components and colorimetry are relative to the RGB color space from which it was derived. HSL ( h ue, s aturation, l ightness/ l uminance), also known as HLS or HSI (hue, saturation, i ntensity) is quite similar to HSV , with "lightness" replacing "brightness".
HSV color space: The HSV space is a transformation from RGB space. As a transformation of RGB values, HSV values share the same limitation. Source: The source of the standard defining the color coordinates. Examples of other variations ("shades") of that color.
Color histograms are flexible constructs that can be built from images in various color spaces, whether RGB, rg chromaticity or any other color space of any dimension. A histogram of an image is produced first by discretization of the colors in the image into a number of bins, and counting the number of image pixels in each bin.
RGB is a device-dependent color model: different devices detect or reproduce a given RGB value differently, since the color elements (such as phosphors or dyes) and their response to the individual red, green, and blue levels vary from manufacturer to manufacturer, or even in the same device over time.
RGB values are usually given in the 0–255 range; if they are in the 0–1 range, the values are multiplied by 255 before conversion. This number divided by sixteen (integer division; ignoring any remainder) gives the first hexadecimal digit (between 0 and F, where the letters A to F represent the numbers 10 to 15.