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  2. Unreal Engine 5 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_5

    Unreal Engine 5 (UE5) is the latest version of Unreal Engine developed by Epic Games.It was revealed in May 2020 and officially released in April 2022. Unreal Engine 5 includes multiple upgrades and new features, including Nanite, a system that automatically adjusts the level of detail of meshes, and Lumen, a dynamic global illumination and reflections system that leverages software as well as ...

  3. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  4. Unreal Engine 4 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_4

    Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014.

  5. Virtual reality game - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_game

    Leading engines like Unreal Engine 4 (UE4) and Unity stand out for their flexibility, VR-specific tools, and expansive community support. Unreal Engine 4, for instance, incorporates a sophisticated visual scripting system called Blueprints, enabling developers to create VR interactions and gameplay mechanics without needing advanced programming ...

  6. id Tech - Wikipedia

    en.wikipedia.org/wiki/Id_Tech

    The Quake III Arena engine was updated to patch 1.26 and later versions are called "Quake III Team Arena engine" with a new MD4 skeletal model format and huge outdoor areas. id Tech 3 is the first in this series to require an OpenGL-compliant graphics accelerator to run. The source code was released on 19 August 2005 under GPL-2.0-or-later.

  7. Program optimization - Wikipedia

    en.wikipedia.org/wiki/Program_optimization

    As performance is part of the specification of a program – a program that is unusably slow is not fit for purpose: a video game with 60 Hz (frames-per-second) is acceptable, but 6 frames-per-second is unacceptably choppy – performance is a consideration from the start, to ensure that the system is able to deliver sufficient performance, and ...

  8. Performance tuning - Wikipedia

    en.wikipedia.org/wiki/Performance_tuning

    See the main article at Performance engineering. Performance engineering is the discipline encompassing roles, skills, activities, practices, tools, and deliverables used to meet the non-functional requirements of a designed system, such as increase business revenue, reduction of system failure, delayed projects, and avoidance of unnecessary usage of resources or work.

  9. Profile-guided optimization - Wikipedia

    en.wikipedia.org/wiki/Profile-guided_optimization

    In computer programming, profile-guided optimization (PGO, sometimes pronounced as pogo [1]), also known as profile-directed feedback (PDF) [2] or feedback-directed optimization (FDO), [3] is the compiler optimization technique of using prior analyses of software artifacts or behaviors ("profiling") to improve the expected runtime performance of the program.