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The game "21" is played as a misère game with any number of players who take turns saying a number. The first player says "1" and each player in turn increases the number by 1, 2, or 3, but may not exceed 21; the player forced to say "21" loses. This can be modeled as a subtraction game with a heap of 21 − n objects. The winning strategy for ...
Rymdkapsel is a 2013 minimalist real-time strategy video game by indie developer Grapefrukt, the studio of Martin Jonasson. Players build a space station using tetromino pieces while managing resources and minions, defending against attacks, and extending the base towards four monoliths at the edges of the level .
TacTix is a two-player strategy game invented by Piet Hein, a poet well known for dabbling in math and science, best known for his game Hex. TacTix is essentially a two-dimension version of Nim ; players alternate moves, removing one or more tokens in a single row or column until the last one is removed.
This is an index of real-time strategy video games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available. Information regarding date of release, developer, platform, setting and notability is provided when available.
Katakis has a very similar theme as the game R-Type, with multiple levels, power-ups and various end-bosses. Players must eliminate enemy opponents to reach various end-bosses . One major innovation is the fact that the two-player mode features the second player controlling the Force module.
Door Kickers is a real-time tactics video game developed and published by Romanian indie studio KillHouse Games. The game was released for Microsoft Windows on October 20, 2014, [1] and later for iOS and Android on June 24 [2] and September 4, 2015 [3] respectively.
However, if both players use this strategy, the game always ends in a draw. [18] If the human player is familiar with the optimal strategy, and MENACE can quickly learn it, then the games will eventually only end in draws. The likelihood of the computer winning increases quickly when the computer plays against a random-playing opponent. [3]
An abstract strategy game is a board, card or other game where game play does not simulate a real world theme, and a player's decisions affect the outcome.Many abstract strategy games are also combinatorial, i.e. they provide perfect information, and rely on neither physical dexterity nor random elements such as rolling dice or drawing cards or tiles.