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The game allows the player to play a single game between any two teams in an exhibition mode, or to play a season mode as the manager of a college basketball team. [2] College Hoops '99 only supports up to two player multiplayer, unlike comparable games of the time which supported four player multiplayer. [3]
Computer Gaming World praised the Commodore 64 version of GBA for improving on One on One: Dr. J vs. Larry Bird by adding a full court, teammate, and league play. [4] The Apple IIGS version of the game was reviewed in 1988 in Dragon #129 by Hartley, Patricia, and Kirk Lesser in
Slam Dunk Super Pro Basketball: 1987 Intellivision: Realtime Associates INTV Corp. Street Sports Basketball: 1987 Amiga Amstrad CPC Apple II Commodore 64 MS-DOS ZX Spectrum: Epyx: Epyx: Great Basketball: 1987 Master System - -Basket Master: 1987 Commodore 64: Dinamic/Imagine-Sam & Ed Basketball: 1987 Commodore 64 - -Jordan vs. Bird: One on One ...
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The arcade version accommodates up to four players, as do the home versions produced for the Nintendo 64 and Dreamcast. The players featured in the game include many of the most popular players of the particular year and era of the NBA season, but like the previous games in the arcade-style basketball series, many players were left out and each ...
NBA Jam 99 is a basketball game for the Nintendo 64 and Game Boy Color, released in 1998 by Acclaim Entertainment's Acclaim Sports label and developed by Iguana West. New Jersey Nets forward Keith Van Horn appeared on the cover.
Fast Break simulates the 3 on 3 game of basketball, allowing one or two players to control the players with either the keyboard or a joystick.The game allows to customize player's team by choosing any of the pre-defined players with their unique strength and weaknesses.
The game could be played in various ways: players could play against each other, or against the computer. Games against the computer were divided into two levels, "exhibition" or "playoffs". Players could pick from any of the NBA teams for the first time, including non-playoff teams. Games could be configured for 2, 5, 8, or 12 minute quarters.