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  2. Maker education - Wikipedia

    en.wikipedia.org/wiki/Maker_Education

    Maker education is an offshoot of the maker movement, which Time magazine described as "the umbrella term for independent innovators, designers and tinkerers. A convergence of computer hackers and traditional artisans, the niche is established enough to have its own magazine, Make, as well as hands-on Maker Faires that are catnip for DIYers who used to toil in solitude". [3]

  3. Library makerspace - Wikipedia

    en.wikipedia.org/wiki/Library_makerspace

    A makerspace in the College of San Mateo library. A library makerspace, also named Hackerspace or Hacklab, is an area and/or service that offers library patrons an opportunity to create intellectual and physical materials using resources such as computers, 3-D printers, audio and video capture and editing tools, and traditional arts and crafts supplies.

  4. Online communication between school and home - Wikipedia

    en.wikipedia.org/wiki/Online_communication...

    learning materials: course content, copies of visual aids, reading materials and links to community resources; assessment opportunities: self-assessment, peer-assessment, and formal assessment; communication support: e-mail, threaded discussions, and a chat room; differentiated access rights for teachers, administrators, and students

  5. Networked learning - Wikipedia

    en.wikipedia.org/wiki/Networked_learning

    Networked learning is a process of developing and maintaining connections with people and information, and communicating in such a way so as to support one another's learning. The central term in this definition is connections.

  6. Hackerspace - Wikipedia

    en.wikipedia.org/wiki/Hackerspace

    A German hackerspace (RaumZeitLabor). A hackerspace (also referred to as a hacklab, hackspace, or makerspace) is a community-operated, often "not for profit" (501(c)(3) in the United States), workspace where people with common interests, such as computers, machining, technology, science, digital art, or electronic art, can meet, socialize, and collaborate. [1]

  7. Computer-mediated communication - Wikipedia

    en.wikipedia.org/.../Computer-mediated_communication

    Computer-mediated communication (CMC) is defined as any human communication that occurs through the use of two or more electronic devices. [1] While the term has traditionally referred to those communications that occur via computer-mediated formats (e.g., instant messaging, email, chat rooms, online forums, social network services), it has also been applied to other forms of text-based ...

  8. Maker culture - Wikipedia

    en.wikipedia.org/wiki/Maker_culture

    A person working on a circuit board at a Re:publica makerspace. The maker culture is a contemporary subculture representing a technology-based extension of DIY culture [1] that intersects with hardware-oriented parts of hacker culture and revels in the creation of new devices as well as tinkering with existing ones.

  9. Learning commons - Wikipedia

    en.wikipedia.org/wiki/Learning_commons

    The learning commons typically offer comfortable furniture for both individual and group study, modular furnishings that allow users to customize the environment to suit their needs, access to wireless networks and electrical outlets, [46] multimedia labs and support, and often a cafe accompanied by relaxed food and drink restrictions. [47]