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  2. God's algorithm - Wikipedia

    en.wikipedia.org/wiki/God's_algorithm

    God's algorithm is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, [1] but which can also be applied to other combinatorial puzzles and mathematical games. [2] It refers to any algorithm which produces a solution having the fewest possible moves (i.e., the solver should not require any more than this number).

  3. Diablo III: Reaper of Souls - Wikipedia

    en.wikipedia.org/wiki/Diablo_III:_Reaper_of_Souls

    The expansion pack content was released as part of the Diablo III: Ultimate Evil Edition version for consoles on August 19 for the PlayStation 4, Xbox One, PlayStation 3, and Xbox 360. [2] That edition expanded the base Diablo III game on the PlayStation 3 and Xbox 360, and brought the game for the first time to the PlayStation 4 and Xbox One.

  4. Diablo III - Wikipedia

    en.wikipedia.org/wiki/Diablo_III

    Diablo III is a 2012 online-only action role-playing dungeon crawling game developed and published by Blizzard Entertainment as the third installment in the Diablo franchise.It was released for Microsoft Windows and OS X in May 2012, PlayStation 3 and Xbox 360 in September 2013, PlayStation 4 and Xbox One in August 2014, and Nintendo Switch in November 2018.

  5. Backgammon match strategy - Wikipedia

    en.wikipedia.org/wiki/Backgammon_match_strategy

    To facilitate discussion of match play strategy, scores are "normalised", i.e. referred to in terms of the number of points each player is away from victory. For example, if a player is leading 3-2 in a 5 point match, this is referred to as "2-away, 3-away" or "-2, -3"; likewise if a player leads 13-12 in a 15 point match.

  6. Pyramorphix - Wikipedia

    en.wikipedia.org/wiki/Pyramorphix

    This results in 3,674,160 combinations, the same as the 2×2×2 cube. However, if there were no means of identifying the orientation of those pieces, the number of combinations would be reduced. There would be 8! ways to arrange the pieces, divided by 24 to account for the lack of center pieces, and there would be 3 4 ways to rotate the four ...

  7. n-dimensional sequential move puzzle - Wikipedia

    en.wikipedia.org/wiki/N-dimensional_sequential...

    for the 4-cube is rotations of a 3-polytope (cube) in 3-space = 6×4 = 24, for the 3-cube is rotations of a 2-polytope (square) in 2-space = 4; for the 2-cube is rotations of a 1-polytope in 1-space = 1; In other words, the 2D puzzle cannot be scrambled at all if the same restrictions are placed on the moves as for the real 3D puzzle.

  8. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    The maximal number of face turns needed to solve any instance of the Rubik's Cube is 20, [2] and the maximal number of quarter turns is 26. [3] These numbers are also the diameters of the corresponding Cayley graphs of the Rubik's Cube group. In STM (slice turn metric) the minimal number of turns is unknown, lower bound being 18 and upper bound ...

  9. Rubik's Cube group - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Cube_group

    Indeed with the solved position as a starting point, there is a one-to-one correspondence between each of the legal positions of the Rubik's Cube and the elements of . [ 1 ] [ 2 ] The group operation ⋅ {\displaystyle \cdot } is the composition of cube moves, corresponding to the result of performing one cube move after another.