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  2. File:Formation of the Primitive Streak.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Formation_of_the...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  3. FLOW-MATIC - Wikipedia

    en.wikipedia.org/wiki/FLOW-MATIC

    The Laning and Zierler system was the first programming language to parse algebraic formulae. When Hopper became aware of that language in 1954, it altered the trajectory of her work. [4] FLOW-MATIC was the first programming language to express operations using English-like statements. [3]

  4. A-0 System - Wikipedia

    en.wikipedia.org/wiki/A-0_System

    The A-0 system converted the specification into machine code that could be fed into the computer a second time to execute the said program. The A-0 system was followed by the A-1, A-2, [ 7 ] A-3 (released as ARITH-MATIC ), AT-3 (released as MATH-MATIC ), and B-0 (released as FLOW-MATIC ).

  5. Streak camera - Wikipedia

    en.wikipedia.org/wiki/Streak_camera

    A streak camera is an instrument for measuring the variation in a pulse of light's intensity with time. They are used to measure the pulse duration of some ultrafast laser systems and for applications such as time-resolved spectroscopy and LIDAR .

  6. Computer programming in the punched card era - Wikipedia

    en.wikipedia.org/wiki/Computer_programming_in...

    A single program deck, with individual subroutines marked. The markings show the effects of editing, as cards are replaced or reordered. Many early programming languages, including FORTRAN, COBOL and the various IBM assembler languages, used only the first 72 columns of a card – a tradition that traces back to the IBM 711 card reader used on the IBM 704/709/7090/7094 series (especially the ...

  7. Programming by example - Wikipedia

    en.wikipedia.org/wiki/Programming_by_example

    The system records user actions and infers a generalized program that can be used on new examples. PbE is intended to be easier to do than traditional computer programming, which generally requires learning and using a programming language. Many PbE systems have been developed as research prototypes, but few have found widespread real-world ...

  8. What Are Snapchat Streaks and Why Should You Do Them? - AOL

    www.aol.com/snapchat-streaks-why-them-173600973.html

    Learn all the tips and tricks to getting the longest Snapchat Streak, aka Snapstreak, and how to avoid losing your streak with your friends.

  9. Rubber duck debugging - Wikipedia

    en.wikipedia.org/wiki/Rubber_duck_debugging

    A rubber duck in use by a developer to aid debugging. In software engineering, rubber duck debugging (or rubberducking) is a method of debugging code by articulating a problem in spoken or written natural language.