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  2. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.

  3. Category:Virtual world communities - Wikipedia

    en.wikipedia.org/wiki/Category:Virtual_world...

    This page was last edited on 17 January 2025, at 08:04 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  4. IMVU - Wikipedia

    en.wikipedia.org/wiki/IMVU

    IMVU (/ ˈ ɪ m v j uː /, stylized as imvu) [2] is an online virtual world and social networking site. IMVU was founded in 2004 and was originally backed by venture investors Menlo Ventures, AllegisCyber Capital, Justin Greene, Bridgescale Partners, and Best Buy Capital. [3] [4] IMVU members use 3D avatars to meet new people, chat, create, and ...

  5. Mourning the decline of 3D virtual worlds - AOL

    www.aol.com/2010/03/01/mourning-the-decline-of-3...

    These days, social games like Farmville and Mafia Wars have captured the attention of a large part of the gaming and technology industries. But it wasn't so long ago that another game seemed to be ...

  6. List of virtual communities - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_communities

    Meetup (an online service designed to facilitate real-world meetings of people involved in various virtual communities) Meetro (local focused communities) StumbleUpon (web surfing) Woozworld (virtual gaming community for youth) YTMND (Picture, Sound, Text) Group blogs; TakingITGlobal (Youth - social networking for social good)

  7. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life began to receive significant media attention in 2005 and 2006, including a cover story in BusinessWeek magazine featuring the virtual world and Second Life avatar Anshe Chung. [24] By that time, Anshe Chung had become Second Life ' s poster child and symbol for the economic opportunities that the virtual world offers to its ...

  8. List of virtual communities with more than 1 million users

    en.wikipedia.org/wiki/List_of_virtual...

    General, popular in Europe, Turkey, the Arab world and Québec, Canada. Formerly known as Facebox, Bingbox and Redbox. [117] 1999 95,000,000 [118] Open to people 13 and older 2,621 [119] Nexopia: Canada 2003 1,400,000 [120] Open to people 13 and older [121] 25,241 [122] Odnoklassniki: Connecting with old classmates, popular in Russia and former ...

  9. Twinity - Wikipedia

    en.wikipedia.org/wiki/Twinity

    Twinity is the first 3D online virtual world to incorporate true-to-scale replicas of large cities from all over the world. However, the company has recently begun to shift the focus away from a mirror world towards a more fantasy -oriented environment with locations like the Isle of Palmadora. [ 3 ]