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  2. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    In January 2019 Jason Scott uploaded the source code of this game to the Internet Archive. [92] Team Fortress 2: 2007 2012 Windows first-person shooter: Valve: A 2008 version of the game's source code was leaked alongside several other Orange Box games in 2012. [109] In 2020, an additional 2017 build of the game was leaked. [234] The Lion King ...

  3. Category : Construction and management simulation games

    en.wikipedia.org/wiki/Category:Construction_and...

    Pages in category "Construction and management simulation games" The following 72 pages are in this category, out of 72 total. This list may not reflect recent changes .

  4. List of commercial video games with later released source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    MIT/Public-domain software—Proprietary (engine/game code) Love Conquers All Games Developed using the Ren'Py engine, the game code for Analogue: A Hate Story was released on May 4, 2013 under a public-domain-equivalent license. The source code release includes the entire script of the game for context, but the script remains proprietary. [245]

  5. List of simulation video games - Wikipedia

    en.wikipedia.org/wiki/List_of_simulation_video_games

    Download QR code; Print/export Download as PDF; ... Project CARS series. Project CARS; ... List of business simulation video games; List of theme park management ...

  6. Template:Video game titles - Wikipedia

    en.wikipedia.org/wiki/Template:Video_game_titles

    The two templates must be used together to properly generate the table. The main template does not have any special parameters other than accepting instances of {{Video game titles/item}}. The item sub-template has multiple parameters to display the video game title's information as well as alter the format of the table rows.

  7. Construction and management simulation - Wikipedia

    en.wikipedia.org/wiki/Construction_and...

    Construction mechanisms in CMSs tend to be one of two types: plan-and-build where the construction is completed gradually, or purchase and place where the construction appears immediately. [6] Random disasters can also create new construction challenges, [1] and some games impose constraints on how things must be constructed. [6]