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In video games, an exploit is the use of a bug or glitch, in a way that gives a substantial unfair advantage to players using it. [1] However, whether particular acts constitute an exploit can be controversial, typically involving the argument that the issues are part of the game, and no changes or external programs are needed to take advantage of them.
Video game modding (short for "modifying") is the process of alteration by players or fans of one or more aspects of a video game, [1] such as how it looks or behaves, and is a sub-discipline of general modding.
Here is an example of how the game client works, using the game League of Legends. In this example, a player named 7Turtle7 is using the character Kha'Zix to attack a neutral character known as the "Red Brambleback". Multiple things are happening from the client's perspective. 1. The client pulls data stored in the computer archives.
Transmission is a set of lightweight BitTorrent clients (in GUI, CLI and daemon form). All its incarnations feature a very simple, intuitive interface on top on an efficient, cross-platform back-end. There are several transmission clients for different operating systems including Unix-like, macOS and BeOS/ZETA.
A BitTorrent client enables a user to exchange data as a peer in one or more swarms. Because BitTorrent is a peer-to-peer communications protocol that does not need a server, the BitTorrent definition of client differs from the conventional meaning expressed in the client–server model. [1]
The Direct Client-to-Client Protocol (DCC) has been the primary method of establishing connections directly between IRC clients for a long time now. Once established, DCC connections bypass the IRC network and servers, allowing for all sorts of data to be transferred between clients including files and direct chat sessions.
An SSH client is a software program which uses the secure shell protocol to connect to a remote computer. This article compares a selection of notable clients. This article compares a selection of notable clients.
Android supports all versions of OpenGL ES and Vulkan (and version 1.1 available for some devices [153]). Android devices incorporate many optional hardware components, including still or video cameras, GPS , orientation sensors , dedicated gaming controls, accelerometers, gyroscopes, barometers, magnetometers , proximity sensors, pressure ...