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  2. Entry point - Wikipedia

    en.wikipedia.org/wiki/Entry_point

    Python programs are evaluated top-to-bottom, as is usual in scripting languages: the entry point is the start of the source code. Since definitions must precede use, programs are typically structured with definitions at the top and the code to execute at the bottom (unindented), similar to code for a one-pass compiler, such as in Pascal.

  3. Return statement - Wikipedia

    en.wikipedia.org/wiki/Return_statement

    Functionality like these "finally" clauses can be implemented by a goto to the single return point of the subroutine. An alternative solution is to use the normal stack unwinding (variable deallocation) at function exit to unallocate resources, such as via destructors on local variables, or similar mechanisms such as Python's "with" statement.

  4. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Supporters claim that asynchronous, non-blocking code can be written with async/await that looks almost like traditional synchronous, blocking code. In particular, it has been argued that await is the best way of writing asynchronous code in message-passing programs; in particular, being close to blocking code, readability and the minimal ...

  5. Switch statement - Wikipedia

    en.wikipedia.org/wiki/Switch_statement

    Additionally, an optimized implementation may execute much faster than the alternative, because it is often implemented by using an indexed branch table. [7] For example, deciding program flow based on a single character's value, if correctly implemented, is vastly more efficient than the alternative, reducing instruction path lengths considerably.

  6. Goto - Wikipedia

    en.wikipedia.org/wiki/Goto

    "GOTO" key on the 1982 ZX Spectrum home computer, implemented with native BASIC (one-key command entry).. Goto is a statement found in many computer programming languages.It performs a one-way transfer of control to another line of code; in contrast a function call normally returns control.

  7. Breakpoint - Wikipedia

    en.wikipedia.org/wiki/Breakpoint

    The debugging interface of Eclipse with a program suspended at a breakpoint. Panels with stack trace (upper left) and watched variables (upper right) can be seen.. In software development, a breakpoint is an intentional stopping or pausing place in a program, put in place for debugging purposes.

  8. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    The following example is done in Ada which supports both early exit from loops and loops with test in the middle. Both features are very similar and comparing both code snippets will show the difference: early exit must be combined with an if statement while a condition in the middle is a self-contained construct.

  9. Assertion (software development) - Wikipedia

    en.wikipedia.org/wiki/Assertion_(software...

    In computer programming, specifically when using the imperative programming paradigm, an assertion is a predicate (a Boolean-valued function over the state space, usually expressed as a logical proposition using the variables of a program) connected to a point in the program, that always should evaluate to true at that point in code execution.