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It is the first production car launched into space. The car, mounted on the rocket's second stage, was launched on an escape trajectory and entered an elliptical heliocentric orbit crossing the orbit of Mars. [6] The orbit reaches a maximum distance from the Sun at aphelion of 1.66 astronomical units (au). [4]
Space combat simulator: New BSD License: Freeware: Destroyer Studios / Matrix Games: Source code released by Destroyer Studios/Matrix Games on December 14, 2011. [220] [221] Strange Adventures in Infinite Space: 2002 2005/2009 Space Roguelike: GPL-3.0-or-later: CC BY-NC 4.0: Digital Eel: Source was released under GPL by Digital Eel in 2005.
Space flight occurs beyond the Earth's atmosphere, and space flight simulators feature the ability to roll, pitch, and yaw. Space flight simulators use flight dynamics in a free environment; this free environment lets the spacecraft move within the three-dimensional coordinate system or the x, y, and z (applicate) axis.
It was a one-person, small in a modern sense, car propelled by maglev. The car was designed to be levitated by magnets, and was intended to be developed for high-speed transportation systems. The Levicar was very light and when raised off its guide rail by the magnetic it only required a blower in the back to propel it.
Space simulators based on newtonian physics, system simulation and realistic astronautics and rocket performance. Pages in category "Realistic space simulators" The following 9 pages are in this category, out of 9 total.
These amateur flight simulation games depict spacecraft in orbit or space. They may incorporate Newtonian mechanics as opposed to arcade-style space flight present in many space combat / trading games.
Microsoft Space Simulator was released under the Microsoft Home line in 1994. It was developed by BAO Ltd., a company run by Bruce Artwick (who was also behind the development of Microsoft Flight Simulator) with Charles Guy as lead developer. It provided support for 256-color graphics on three resolutions: 320x400, 640x400, and 800x600.
The Space Shuttle Mission 2007 simulates Space Shuttle systems, including the general-purpose computer, remote manipulator system, auxiliary power unit, hydraulic, CCTV, electrical, propulsion, navigation, APDS (docking system), communications, and payload bay. These are intended to allow for a realistic interaction between the user and these ...