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  2. Mousepad - Wikipedia

    en.wikipedia.org/wiki/Mousepad

    A mouse and mousepad. A mousepad or mousemat is a surface for placing and moving a computer mouse.A mousepad enhances the usability of the mouse compared to using a mouse directly on a table by providing a surface to allow it to measure movement accurately and without jitter.

  3. D-pad - Wikipedia

    en.wikipedia.org/wiki/D-pad

    D-pad on an Xbox One controller. A D-pad (short for directional pad) is a directional input method developed for video games. The flat plastic top is typically operated by a person's thumb. The plastic rests on four internal switches, each functioning like a push-button. When a person presses a direction on the D-Pad, it will press down one of ...

  4. Gamepad - Wikipedia

    en.wikipedia.org/wiki/Gamepad

    Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...

  5. The Best Gaming Mouse for Precise Control

    www.aol.com/lifestyle/best-gaming-mouse-2022...

    The best gaming mouse has low latency, a lightweight body, and plenty of features. Our experts select the 10 best gaming mouse options for any gamer.

  6. List of Logitech products - Wikipedia

    en.wikipedia.org/wiki/List_of_Logitech_products

    Update to the Pro Gaming Mouse with new Hero sensor and new rubber cable: 83g (2.9 oz) (without cable) 130g (4.6 oz) (with cable) MX518 Legendary 2018 (China) 2019 (World) 8 Yes IR Optical Hero 100-16000 Wired — No Based on the design of the MX518 but with a refreshed appearance and Logitech's current internal hardware. [38] [39]

  7. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    Controllers designs have evolved to include directional pads, multiple buttons, analog sticks, joysticks, motion detection, touch screens and a plethora of other features. Game controllers may be input devices that only provide input to the system, or input/output devices that receive data from the system and produce a response (e.g. "rumble ...